[en] Edain Mod > [Edain] Lothlorien Suggestions
Galadriel
Walküre:
Many thanks indeed, Julio, for appreciating the concept as a whole and its purposes. I also edited the presentation post by adding some minor aspects. I will now continue to try to get as much feedback as I can from other people (as I have done so far).
Any opinion and remark are always more than welcome :)
Garlodur:
One last thing though, why should Galadriel not be allowed to attack at all when she has changed her stance with Ambition of Ancient Times?
I know, her damage is pretty low, but I have started wondering whether it would be worth using the ability at lower levels if she can barely do anything to protect herself. She can't run away because she will be slower than even the slowest heroes (Karsh and Dwarves), and her armour increase and damage debuffing of enemy heroes and single units, might not amount to enough resistance at the low health required for activation.
Could it be interesting to add an effect to her standard attack, or would that make things too complicated? She could still attack heroes and single units, but not regular units or buildings, with low damage but with the effect of slowing them down, stunning them briefly, or reducing their damage even further, for example. These changes would have some consequences for Banishment into the Void; instead of scaring heroes to run (which I thought wasn't technically possible) she could either knock them all back very far, or give them a stun that slows down their movement speed even after the stun is over.
All in all, I am absolutely FOR this proposal. It's looking great DieWalküre. I'm looking forward to playing Lorién with this Galadriel. ;)
Walküre:
--- Zitat von: Garlodur am 1. Okt 2016, 01:59 ---One last thing though, why should Galadriel not be allowed to attack at all when she has changed her stance with Ambition of Ancient Times?
--- Ende Zitat ---
I found disabling her attack and slowing her down reasonable compromises to make this momentary stance-system fit well in Galadriel's already consistent and lore accurate design. As I pointed out and reaffirmed many times, her current role as hero supporter must necessarily remain the centre of all. Furthermore, the stance-system is meant to twist her supportive abilities in interfering features, to mirror (with the due differences) what happens with Sauron: the concept of mutating nature/essence (appearance) and unlocking aggressive powers. Galadriel, as the Dark Lord's nemesis in Middle-earth, would thus have too the chance to show how much disruptive her prowess can be towards the enemies (and the shift to this more aggressive form would exactly be symbolised by her transformation).
Even though she will be able to resist more damage, halting heroes' actions or frustrating their moves, she is nonetheless supposed to be escorted by other troops or heroes. Being a hero-interferer (the reversal of hero-supporter abilities) doesn't follow that she should also be given an attack and speed increase. Imagine her being allowed to attack heroes and moving quickly while in that form, added to the features she is already supposed to perform; she would eventually turn out as a hero killer, and this is exactly what I wanted to avoid at all costs, for it would contrast with all the premises stated above and would be completely unnecessary (Celeborn is the one appointed to slay heroes).
The basic properties of Galadriel's presence in the game must absolutely remain unaltered. She must continue to remain behind the frontline and cast her Magic (supportive or disruptive) via long-range abilities.
As for Banishment into the Void, the ability was exactly conceived in accordance to what I explained in the previous passages. If some of its effects are really not technically feasible, we will then proceed with modifying what ought to be modified.
Thank you for your support, Garlodur, and for having followed the development of this proposal since its first days :)
LordDainIronfoot:
I don't have much time as of lately but I did manage to at least read Walks Combined and Refined Concept,and all I can say with my limited time is that it is one of the best Concepts I have read in the MU...
Congrats to him and all who took part in the development of the Concept,you have done a magnificent job. Really nice and detailed and even Visual Add as Pics for Skills and everything. I think the suggestion is really great,and for a Character with Galadriel Importance and Power and Influence she really deserves this attention and upgrade... all I can say is that I hope that Edain Team will really consider and even use most of the Concept at least,and I am looking forward to see all this in Game!
Thank you Walk and all for the hard work,I hope the Team will appreciate and even use it! :)
Walküre:
--- Zitat von: LordDainIronfoot am 25. Okt 2016, 17:24 ---Thank you Walk and all for the hard work, I hope the Team will appreciate and even use it! :)
--- Ende Zitat ---
Many thanks to you instead, Dáin, for your very kind words. And thank you for appreciating the purpose and elements of this concept. I hope you'll return active again here, as I really miss your honest opinion and judgement, and that even your own valuable proposals will eventually find a way in the game.
Greetings ;)
Navigation
[0] Themen-Index
[#] Nächste Seite
[*] Vorherige Sete
Zur normalen Ansicht wechseln