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Should Iron Hills or Ered Luin get new and unique Outpost!?

Iron Hills should get the new Assembly Halls!
35 (58.3%)
Ered Luin should get the new Assembly Halls!
8 (13.3%)
No they should remain as they are with Lake-Town!
17 (28.3%)

Stimmen insgesamt: 54

Autor Thema: New and Different Outpost Building for Ered Luin/Iron Hills  (Gelesen 109845 mal)

LordDainIronfoot

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Re: New and Different Outpost Building for Ered Luin/Iron Hills
« Antwort #105 am: 9. Aug 2015, 07:13 »
As DieWalkure said this is too much of speculation to be used!And I myself think that Dwarves have enough millitayr strentgh not t orely on Mercineries not to mention I do not think that their pride would ever allowthem to hire someone to fight their battles for them!So over all I do not think that Mercineries will fit for the Dwarves! :)
About the Hall and the "security"problem the building will have Battle Towers on it from the begining and some puchaseable Ballista and i even suggested few Dwarves arouond it as Guards and that is enough I tihnk!And it was never stated that the Heads or Embassadors of the 7 Clans gathered in Ered Luin they said "meeting of our kin in the North...|  which suggest many places where it could have been held with Guards around! Plus it is something like neutral ground for all from politic point of view! :) And if the outpost will be for Iron Hills we should keep in mind that Iron Hills is not Erebor and it is not only one Big Peak with one Fortress,most probably there were few Fortresses around the Iron Hills(as big mountain region)  and mines all over the Region which suggest that the meeting could be held in some place in the region of Iron Hills which is still Dain territory and stil lbe strong Stronghold with big security! :) Thanks again to CragLord for steping up for me and Tienity while we were away and Walkure too! :)
"I will not stand down before any Elf,not least this Faithless Woodland Sprite,he wishesh nothing but ill upon my people...To Battle,to Battle Sons of Durin!!!..."

"You,think I give a dead dog about your threats you Pointy Ear Princess...Hear now lads,we are on...Let's give those bastards a good Hammering!!!..."

Tienety

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Re: New and Different Outpost Building for Ered Luin/Iron Hills
« Antwort #106 am: 9. Aug 2015, 08:06 »
Tienety, new idea about look of assambly hall. Maybe we could use  model of current Dwarven fortress from vanila:
Of course, there should be few modification.
First all towers from main building should be removed (except one, as you propose in general idea, one shooting tower from start, and this will make outpost  more expensive than others dwarven outpost expansions)
Second, inner hole in building structure will be  filled, so fresh builded outpost should be something like this:

What do you think about this? :) xD
 
I think that this is a good idea. I would like see part of old Dwarven fortress again in game. 8-)


LordDainIronfoot

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Re: New and Different Outpost Building for Ered Luin/Iron Hills
« Antwort #107 am: 9. Aug 2015, 08:25 »
I actually like the idea of using the old. Dwarven Fortress but may be with more Greyish Color similar to the current Dwarven Buildings I really like your idea CragLord!And how about except one tower we get 2 but slightly weaker or one tower and when you purchase all upgrade buildings you automatically get like 5 Guards with Heavy Armor and Shields guarding the building! :-)
"I will not stand down before any Elf,not least this Faithless Woodland Sprite,he wishesh nothing but ill upon my people...To Battle,to Battle Sons of Durin!!!..."

"You,think I give a dead dog about your threats you Pointy Ear Princess...Hear now lads,we are on...Let's give those bastards a good Hammering!!!..."

CragLord

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Re: New and Different Outpost Building for Ered Luin/Iron Hills
« Antwort #108 am: 9. Aug 2015, 13:56 »
I think that this is a good idea. I would like see part of old Dwarven fortress again in game. 8-)
Glad you like it. :) I also think it would be shame if old model of fortress isn't used somehow. xD

I am really glad you like it too. xD :)
Color is slightest problem for now, agree that greyish is more suitable. Simply I like everything about "Gray" nowadays.  (**)  :D  :D  :P
About defence towers, I really don't know. I like your proposal, but I think this is one of main problems with this Outpost. Other dwarven outpost don't have that siege weapon upgrade like this Outpost (ballista upgrade from main proposal), insted they have simple defence tower expanision. So idea for future is to add siege expansions to Dale/Lake Town or to disable sioege expansion for this Outpost. About that tower upgrade you mentioned, I really like it. Also that version with dwarven guards. This will make"Security" reasons for disabling this idea smaller. :D ("Security" reasons from my last night's disscusion with Linhir, if you didn't read it allready)

LordDainIronfoot

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Re: New and Different Outpost Building for Ered Luin/Iron Hills
« Antwort #109 am: 9. Aug 2015, 14:11 »
I am not so sure about the Catapult/Ballista Upgrade instead we can get Two Battle Towers and later as mentioned few Heavy Guards around it! :)
I read your discussion and thats why I mentioned the Security problem :D :D
But the whole idea with Mercenerries is just not lore wise nor logical knowing the Dwarves as what I mentioned in my previous post! :D
"I will not stand down before any Elf,not least this Faithless Woodland Sprite,he wishesh nothing but ill upon my people...To Battle,to Battle Sons of Durin!!!..."

"You,think I give a dead dog about your threats you Pointy Ear Princess...Hear now lads,we are on...Let's give those bastards a good Hammering!!!..."

CragLord

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Re: New and Different Outpost Building for Ered Luin/Iron Hills
« Antwort #110 am: 9. Aug 2015, 14:28 »
It is the most reasonable idea for now.
I really liked idea about siege unit upgrade ( meanwhile I thought abot Windlance upgrade for Dale/Lake Town to make balance between dwarven Outposts), but this idea is simply easier.  :)
« Letzte Änderung: 30. Sep 2015, 19:56 von CragLord »

LordDainIronfoot

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Re: New and Different Outpost Building for Ered Luin/Iron Hills
« Antwort #111 am: 9. Aug 2015, 14:33 »
While I like the idea about the Windlance and was going to propose it myself :D I prefer more the Two  Towers and the Guards! :) It is easier and somwhat cooler  in my eyes :D
"I will not stand down before any Elf,not least this Faithless Woodland Sprite,he wishesh nothing but ill upon my people...To Battle,to Battle Sons of Durin!!!..."

"You,think I give a dead dog about your threats you Pointy Ear Princess...Hear now lads,we are on...Let's give those bastards a good Hammering!!!..."

Gandalf The Gray

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Re: New and Different Outpost Building for Ered Luin/Iron Hills
« Antwort #112 am: 9. Aug 2015, 15:11 »
I am not so sure about the Catapult/Ballista Upgrade instead we can get Two Battle Towers and later as mentioned few Heavy Guards around it! :)
It is the most reasonable idea for now.
I really liked idea about siege unit upgrade ( meanwhile I thought abot Windlance upgrade for Dale/Lake Town to make balance between dwarven Outposts), but this idea is simply easier.  :)
i think its an awesome idea Windlance

LordDainIronfoot

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Re: New and Different Outpost Building for Ered Luin/Iron Hills
« Antwort #113 am: 16. Aug 2015, 20:25 »
I added a Poll so that everyone can Vote and see what the majority of us Fans want! :) Feel free to Vote I am looking forward to the results! :)
"I will not stand down before any Elf,not least this Faithless Woodland Sprite,he wishesh nothing but ill upon my people...To Battle,to Battle Sons of Durin!!!..."

"You,think I give a dead dog about your threats you Pointy Ear Princess...Hear now lads,we are on...Let's give those bastards a good Hammering!!!..."

CragLord

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Re: New and Different Outpost Building for Ered Luin/Iron Hills
« Antwort #114 am: 16. Aug 2015, 20:37 »
Voted! :) Me too, let's see results. :)

Notifiaction: Members who aren't familiar with this thread, please read whole topic before you vote! :) Thank you. :)
« Letzte Änderung: 16. Aug 2015, 22:07 von CragLord »

Gandalf The Gray

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Re: New and Different Outpost Building for Ered Luin/Iron Hills
« Antwort #115 am: 16. Aug 2015, 20:47 »
voted

NetoD20

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Re: New and Different Outpost Building for Ered Luin/Iron Hills
« Antwort #116 am: 22. Aug 2015, 20:20 »
Ok, this thread is enormous, and thus I can't know if anyone has suggested this before (I'd wager that yes, they have). But my opinion is to make the Assembly Hall as an outpost for the three dwarven factions, so they would have three options just like Mordor. Dale/Esgaroth, Assembly Hall, and normal Outpost.
I think taking away Dale/Esgaroth from any one of the dwarven factions to put the Assembly Hall in its place would be terrible, since that would take away the only decent archers they have. And it's hard enough to play a defensive game as it is.

CragLord

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Re: New and Different Outpost Building for Ered Luin/Iron Hills
« Antwort #117 am: 22. Aug 2015, 21:05 »
Well, there are many reasons why your suggestion is bad, but mainly there are Lore reasons. Dwarves don't work like Mordor, you simply choose at start which faction you want, and in that kind of gameplay 3 different outpost for any of those kingdoms are too much and impossible.
First and main reason are lore and timeline.
Iron Hills faction has currently Lake Town as Outpost. This is not Lore inappropriate, because there are not any single link between Lake Town and Iron Hills in lore!
Second reason why you preposition is bad is because current Dale Outpost are from time of Erebor, that is point in timeline after currently implemented Iron Hills, so there are no logic reasons for that. (Same resons for combination of  Ered Luin and Dale!)
Third Iron Hills already have main Bow hero, Drar, they don't need Bard or any kind of extra bowmen as units.
And mainly three outpost for any of dwarven kingdom and that means 3 new heroes for each of those kingdoms. This is also anti lore and anti TIMELINE (Brand and Bard at same time?! They are separated by 200 years, Bard is dead and long time after that Brand is king of Dale!) And for last reason this is OP idea.
Assembly Hall is firstly suggested for Ered Luin (idea from movie), but later we noticed that Lake Town are most fitting for Ered Luin and Iron Hills don't have appropriate Outpost so this preposition about Assembly Hall moved naturally to Iron Hills (there are also reasons from Lore, you can read all about this in some of earlier comments, I really don't have intention to write all that now. :) )

And I know, as you said already that this is big and enormous topic, but simply you should always try to read most of it, simply you can't understand idea in general if you don't read all about it. :) That is just my opinion about ideas and topics in general...
I would quote this:
And you really think this (I would say epic idea) is bad becuse of archers??? :)  :P
And you really think that Lake Town's archers are needed to Iron Hills? I almost always play without Outpost (Lake Town) in general, I believe that most players don't use those archers as main range units besides that Iron Hills archers who do insane amount of damage with fire upgrade or battle-wagon support. And they are available from early start of game.
« Letzte Änderung: 30. Sep 2015, 19:45 von CragLord »

NetoD20

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Re: New and Different Outpost Building for Ered Luin/Iron Hills
« Antwort #118 am: 22. Aug 2015, 21:41 »

What? Where does the army of Men in the Battle for the Five Armies comes from? Rhûn? The men of Esgaroth fought side by side with the dwarves from the Iron Hills, that's as good a link as any.


I didn't suggest all the dwarven factions should get Dale AND Lake Town, I rather meant that they should get one OR the other alongside Assembly Hall.


Yes, I do, dwarven ranged units stink even with Raven Tower, I need those human archers for a defensive playstyle.

And another reason why my suggestion is actually good is because you would be able to recruit limited number of units from all the dwarven kingdoms in Assembly Hall with all three factions.

CragLord

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Re: New and Different Outpost Building for Ered Luin/Iron Hills
« Antwort #119 am: 22. Aug 2015, 21:59 »
Oh really? 1 single point in timeline of history of middle earth, give me more please. And that isn't reason at all, if you take a look to lore accurately.

Same reasons, too much for singe faction.
But it is lore accurate, if you thought EL=Lake town+ Assembly Hall, and etc.

Catapults and those archers are enough for defensive playstyle (Castle), and don't need to mention camp which is really fitting for that kind of play, so archers here are not need to be mentioned. I really need to know who want to build outpost and then keep that outpost untouched somehow and then start with defence of main caste, maybe  some anti logic there??? Anyway, I know those archers are 1 class better than supportive units from  current dwarven outposts. That is main problem in this mini discussion...

That isn't bad suggestion but main idea is 1 faction = 1 outpost choise for now.
Again it is too much (OP) to have 1 outpost without unit limitations + that kind of  Assembly Hall. Too OP.

P.S. Have you read part of this topic about units, new hero in Assembly Hall?