[en] Edain Mod > [Edain] Rohan Suggestions

Gondor cavalry is truely better than Rohan cavalry. And some outpost ideas

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Adrigabbro:
Fine, you are right about that scenario. But until your opponent gathers such an army, there is at least a 20 minutes window, more if you are not playing against Isengard. You can't argue how handy this change would be concerning small skirmishes, that do manage to happen a lot. Isn't it the whole point of this thread? Making Rohan cavalry handier so that you can win without relentlessly stacking peasants ?

As for Rohan lategame, I believe there are other ways to fix it (an alternative outpost, a new way to get elite infantry, buffs for heroes etc... )

Elite KryPtik:
I truly believe the current system is fine for early-mid game. If you give all Rohirrim a ranged attack, it would be OP. How can enemy pikes counter you early on if you can just run away and continually take potshots at them? I don't think any changes need to be made to the current Rohirrim. I agree that late game is problematic, but there are ways to fix it without making the current basic horses overpowered. For example, by adding better infantry, making the tent camp Rohirrim stronger, to act as elite units, of which Rohan currently has none, and my personal idea to cause pikes to not deal crush revenge unless put in porcupine formation. I also really think that Rohirrim and Eastfold Rohirrim should be made 60 CP to better represent Rohan as a cavfalry faction. I just don't think that it fits to have all Rohirrim able to fire a bow, and indeed it wouldn't make sense, not all of the Rohirrim have this skill. They are fine as they are, and already are the best basic cavalry in the game.

Adrigabbro:
Not all Rohirrim have this skill, you got a point. Still, I don't know how truly OP or interesting it would be. Not saying that I think I'm 100% right, but I remain unsettled. Guess there is no point in debating further. ^^

Concerning your other ideas, here are my thoughts:
~> 60 CP Rohirrims could allow a greater army that's true. Still not sufficient on its own when you face Uruk pikesmen with Shields. But it remains interesting.
~> The camp spell is supposed to represent the call to the war. It means a large amount of riders, not necessarily the best ones. I don't see why they should act as elite units.
~> About the porcupine formation, I don't like the idea of changing a fundamental aspect of the game just for the sake of one faction. I believe it would not be worth it. So hard to manage in a game like that (too much latency, lag etc...)

Finally, some thoughts of mine:
By the time you get enough powerpoints to get the Camp spell, it's already getting quite late in the game. The fact is that you also have to wait some more before using the spell efficiently (researching for the upgrades that will get you (better) riders). How about decreasing that amount of time needed? That could be a start.
Also, the spell that provides your level 5 troops with bred horses is strong but it's hard enough to get level 5 regular units. Perhaps lowering the amount of experience needed? like level 3.

Elite KryPtik:
I like both of those ideas of yours at the end. In terms of my idea on porcupine formation, its not just for 1 faction, it would be for all cavalry. It really makes sense if you think about it: Why do cavalry take damage from pikemen who are walking with their weapons pointed straight up in the air?

™Æ¿® Aragorn £ ‡™:

--- Zitat von: Elite KryPtik am 18. Aug 2015, 21:40 ---I like both of those ideas of yours at the end. In terms of my idea on porcupine formation, its not just for 1 faction, it would be for all cavalry. It really makes sense if you think about it: Why do cavalry take damage from pikemen who are walking with their weapons pointed straight up in the air?

--- Ende Zitat ---

Dude, in-order for your idea to work, they need to make cavalry take more damage when they run pikes over.

Because at the moment, it is face-palmingly low.  :D

And do any of you know the fact that the upgrade in the Rohan tent (10 power point spell) Armory does not work?

And to be honest, Gondor knights could use a damage nerf.

They are killing everything (Even pikes) and they beat Royal guards, dol amroth knights 1v1.

Also, Faramir gives Gondor knights 50% more armor, so they do get good leadership.

And gondor has Imrahil, who is a very good cavalry leader.

My point is Gondor's cavalry stands a chance against Rohan's, while Rohan's infantry would never stand up to Gondor's infantry.

Rohan has no super defensive spear unit (Tower guards)

No heroic infantry (The captains are nice, but not true heroic infantry)

Rohan has Peasants, and if you include the captains, that's all their melee infantry.

Their ranged infantry isn't too bad though.

But, the cavalry side should get a buff that doesn't overpower it.

Their cavalry should have more health, 600 is too average for the 'cavalry' faction.


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