[en] Edain Mod > [Edain] Dwarven Suggestions

Brief Dwarven Suggestions

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Bowshot 999:
I like the idea and I will support you
But I think it is like the tribute car in Angmar that it does not turn off

I Hope you Unterstand what i mean, I do not speak very good English

The_Necromancer0:
I'm sure they must be a way. The system seems to work similarly to the Rohirrim Camp. The other possibility would be to class the ponies as Builders, so they're not selected by Q. But I think that's complicated.

Gnomi:
As far as I remember it indeed does not work. Yes, it works similar to the Rohirrims, but it needed to be a different system. We talked about this a few times in our intern forums, but everytime the answer was no. (it was the first time back when Ealendril was also active)
Fili, you should know that. :P I think one time it was even your suggestion.

AulëTheSmith:
Hi guys i have some small suggestions about Murin:

Level 1: Shield Rush - Murin raises his shield and charges his foes relentlessly. While charging, he knocks back enemies, gets AOE damage, cannot be knocked back, and has greater resistance to ranged attacks.

First of all, i think an AOE damage is more suitable for a mass-slayer, rather than increased damage, that is more suitable for hero killers. Thorin III currently just fits perfectly with this role.
Moreover there's just the friendship with Drar that gives a permanent damage boost, so it is quite redundant.
Secondly, i find the shield charge quite difficult to finalize by clicking on sigle target. I would rather let the ability normally activated by clicking on the button and then, if you move Murin through enemy lines he can knock back units, exaclty the same as "Power of the Wilderness" of Beorn.

Second small suggestion:

Level 8: War Cry: enemy units are terrified by the battle cry of Murin. Enemy sorroundings units  are stunned in terror for 10 seconds (or maybe 15 as maximum) and see their defence reduced to -25%.

First of all i propose a new picture to distinguish it from the palantir of "Vendetta".
 Secondly i propose a change with is more finalised on finishing enemy units: making them stun and reducing their armor you can easily finish them with ranged damage,
 level five ability, charge of a goat battallion, or with battle wagons. The current war cry is redundant with Thorin III battle roar in terms of effect, so it doesn't offer nothing new in terms of tactic. I think my solution (or a similar one) it is more mass-slayer oriented. This should give an advantage in terms of armor debuff similar to Gimli's "Stubborness", but more suitable if used with the support of your army.

Let me know what do you think  :)


Julio229:
I like them both, I feel the Shield Rush would be better that way. and the War Cry will certainly be more unique and interesting! As Dwarves have less powers than the rest of the Heroes, the more interesting their abilities are, the better :P

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