[en] Edain Mod > [Edain] Dwarven Suggestions
Brief Dwarven Suggestions
FilipGeorg95:
I would like to thank you for the Dain update which has been my wish for a long time as well as the remaking of the battle-wagons. In addition to this, I created a small concept about their ( Dains ) ring form abilities which I find interesting. I hope that people might like them as well as turning them into reality.
Best regards,
Filip Georgievski
https://drive.google.com/open?id=15uCWYYB2EdZ8Eh_FstHc9_AU8pSkLL1Q
AulëTheSmith:
Hi guys xD
I'm back again with another small suggestion for the short but irreducible Dwarves. It's about King Dain. Several months ago i thrown this idea on Discord server, maybe Necro or someone else remebers :D . Then among hundreds of things i have never managed to post it here. Anyhow:
I suggest to make King Dain mount his royal battle wagon instead of the boar at level 6 ( which suits more for the younger Lord Dain). The effect would ramain the same:
Level 6 - Dáin's Royal Carriage: As long as Burst of Rage is active, Dáin can temporarily mount his royal battle wagon. While mounted, he triggers a new Burst of Rage with every attack against enemy units or heroes without needing to recharge.
The features of the Royal Wagon: it is the personal carriage of the king, it is quite compact with no other crew inside. It is carried by two boars (see details below for the design and reasons of this choice). In game has a little bit more knock back area during trampling than the standard battle wagons and also it has more resistance against pikes, especially due to the thick leather of the boras. In terms of damage it has low trampling damage (balance reason, otherwise it would be unstoppable) but high single damage.
So the overall purpose of the battle wagon is to support the king in battle, such that when he's ranging he can disrupt the enemy lines as well as granting a constant bonus to the near troops.
I decided to go for the boars to keep them as Dain's favourite animals in battle, as well as for unqueness making the Royal wagon look different. Moreover as written above boars are very reistant and robust. But if for any reasons the boars are a problem, i’m of course fine also with the goats since the central theme here is the Royal Chariot itself ;)
The models i propose are the new battle wagon modeled by Joragon and the boars model of "An Edain Submod" if the authors agree (Glorfindel23 and ThorinTheKing in that case):
Below an example (more or less) of how it should look eventually:
Let me know what do you think about it and what aspect(s) would you change :)
Smeargollum:
Hello together!
Sounds good! It would be nice because it would make a huger gap between the two Dains (Erebor/Iron Hills). Also I like the picture you posted and of course it would be nice if the Edain-Team could use the desigs of the submod but when they would use that modells we wouldn't have a reason to play the submod, so I thing that is not so good.
But the basic of youre idea is very cool!
Greetings
Smeargollum
AulëTheSmith:
--- Zitat von: Smeargollum am 28. Sep 2018, 17:14 ---Hello together!
Sounds good! It would be nice because it would make a huger gap between the two Dains (Erebor/Eiron Hills).
--- Ende Zitat ---
Thank you Smeargollum! :) Differentiation between the two is indeed one of the purpose of my proposal. Also we would have for the first time a taste of a "Battle Wagon Hero"-style. Given that all of this is technically possible [ugly].
--- Zitat von: Smeargollum am 28. Sep 2018, 17:14 ---Also I like the pikture you posted and of course it would be nice if the Edain-Team could use the desigs of the submod but when they would use that modells we wouldn't have a reason to play the submod, so I thing that is not so good.
But the basic of youre idea is very cool!
Greetings
Smeargollum
--- Ende Zitat ---
You know, i got your point, but if you look at the really huge work they made in An Edain Submod you will discover that the boars are just one of thousand new things. It would not make a big difference if it is used in the main mod itself also. Moreover, consider that in the submod they have a different role. But, Of course i have no authority on that material, mine is only a suggestion since i think they match very good with the new battle wagon ;)
OakenShield224:
Hi everyone!
I'd like to suggest that there be some kind of custom FX for King Dain's Burst of Rage ability. Currently, it just uses the standard golden glow leadership FX which does tend to blend in if you've got other sources of leadership (like a Battlewagon). It makes it quite hard to see when Dain has used his ability currently. Hopefully a new FX that triggers when the ability is used would help identify these times. Something along the lines of a Rallying Call FX or something else that comes outwards from Dain himself.
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