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Mordor Balance Discussion

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Elite KryPtik:
Oh, is it? I didn't know that the other 2 still received the discount. I was misinformed there then, I apologize. I thought all 3 would now be super expensive to get. That will be weird then, since the Halberdiers are arguably the best unit you can get from Cirith Ungol, due to them doing equal damage against both infantry and cavalry.

Odysseus:
Aye, Cirith Ungol Halberdiers are amazing. The Slave Farm reduces the cost of all orcs, and the halberdiers are orcs. The decrease of the Black Uruk-hai was conceptually inaccurate, so to speak.

The same as with the Dwarven Mine bug, where the cost reduction of upgrades should stop by 6 mines at 30%, but they can surpass that amount to 40-45%, which is a lot. Unfortunately, these bugs or oversights are harder to fix than they appear to be.

Hamanathnath:
I haven't actually played a 1v1 Mordor vs Angmar game, but from what I've noticed from my multiple multiplayer matches, I would say that Mordor is currently weak against Angmar.

The early game fight seems pretty even.  The spam from both factions can effectively cancel each other out, and they generally start getting heroes around the same time.  Angmar might have a slight advantage due to how diverse they can be, but in my opinion, the early game battle is not the problem. 

The problem is, if Mordor doesn't get the upper hand during early game, the match seems to be effectively over, with Angmar coming out on top.  Once the Men of Carn Dum and Wights start coming out, Mordor doesn't really stand a chance.  Wights can turn the tide of games versus any faction if used properly, but against Mordor it is extremely effective becuase of the lack of counters Mordor has to it, as well as Orcs having pretty much no chance against them.  The only real counter that have to Wights is Trolls, which aren't  too great against Angmar because of the Men of Carn Dumand large Hero roster. 

Similarly to the Wight problem Mordor has, Mordor also has a tough time against the Men of Carn Dum, because for how early you can get them, Orcs do basically nothing to them.  But the real problem I see is in the Carn Dum Bowmen.  Mordor doesn't have even 1 counter to these guys, due to them taking so low damage from trampling, especially once they get their Armor Upgrade.  If an Angmar player gets enough upgraded Carn Dum Bowmen, while maintaining enough control of the map, the match is effectively over.  And I don't think it's because Carn Dum Bowmen are too strong, besides the trample damage problem, which would help Mordor out a lot. 

Anyways, that my opinion.  I'd still have to think of ways Mordor can be buffed to counter this, without making them as strong as some previous patches.  But making Carn Dum Bowmen take more trample damage will definitely help. 

Odysseus:
And archers. Archers are extremely effective against wights, I'm surprised to not have seen people mention it before. Although I agree with the Men of Carn-Dûm issue. Just Men of Carn-Dûm in general make Angmar extremely powerful, and I am pretty confident that the issues that make Angmar currently OP lies mostly with them. Werewolves and the Shadow Guard abilities as well to some extent, but not as much as the Men of Carn-Dûm.

Hamanathnath:
Yes Archers are effective against wights, but remember, we are talking about Mordor here.  Their Archers aren't as good as those of other factions, and on top of that, Wight will be healing a lot because of the low armor of Orcs.  So you will need a lot of archers and very good micro to kill those Wights, and if the you only attack the Wights, it will give Angmar's army the advantage in melee combat, and if they have Carn Dum Bowmen, they can kill a lot of Mordor's expensive archers.

Also, for every Archer Mordor has, they have less Free Orcs to hold the line, as well as less money because Archers cost money.  It's just way too risky to get enough Archers for them to be truly effective against Wights. Trolls are really the only real way to counter Wights as Mordor, and even that is pretty risky.

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