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Mordor Balance Discussion

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Skeeverboy:
So, you all find that the free orcs are to strong? In 4.1 was Mordor the weakest faction, in 4.1.1 the Orcs were strengthened:

--- Zitat ---- Mordor Orcs, Minas Morgul Orcs and Dol Guldur Orcs:
* Health and damage increased by 10%
* Recruitment speed increased by 10%
* Grant 50% more experience to the barracks upon recruitment
--- Ende Zitat ---
Do you think that one or two of this buffs was to much?

And what do you think about the other Units from Mordor? Are they strong enaugh, or should they have a buff/become weaker?

Odysseus:
Personally, Dol Guldur and Minas Morgul Orcs are fine. Although, I do agree with the idea of nerfing the default orc a little, if only to decrease the no-brainer "shift-click 15 battalions'' playstyle a bit, and promote the usage of the other default orc variants.

As it stands, I think the default orc's health is not the problem (although I wouldn't be against a nerf, per se). Their health is pretty pathetic, however, their damage is still decent. I think that damage buff of 10% should be lowered again, either by 5% or simply removed altogether.

This way, default orcs become meat shields only, which should be their role I think.

There is a risk that default orcs will do very little against creeps and such, but if needed, some kind of creep modifier might do the trick.

Elite KryPtik:
I have no issue with the way the orcs are currently. The problem that most people face is the ridiculous debuff that happens once you have several Nazgul out, which cuts any unit down to orc level, even when upgraded. All you really have to do to beat Mordor is rush their orc barracks early on, then target their heroes and make cavalry. I'm fine with them as they are currently.

Adrigabbro:
I agree with Django and Odysseus. Mordor orcs do too much damage when they should mainly be a meat shield and when you should rely on archers/overseers/outpost orcs/Cirith Ungol orcs/trolls/heroes/easterlings/haradrims and of course the Eye of Sauron to do damage.

Some ideas:
- Increase the cooldown of the spells from the power tree BUT increase the discount given by the Tribute camps. The same way the cost of siege weapons could be increased with the discount given by the Arsenal. This way you would have to do a real choice between Tribute camps and Arsenal, that is to say between powers and siege weapons.
- Nerf Mordor orcs but buff trolls. Right now, they do not match siege weapons in most matchups. Additionally, nobody builds Slaughter houses at the moment ; there is currently no real choice between them and Slave farms.
- Nerf the left part of the power tree: the Barricade and Shelob are so much superior to the reinforcements of Rhun and the Arrow volley. Pushing the barricade to a 3 PP spell could be a good start.

@Kryptik: One does not simply go into Mordor! Jokes apart, it is so much easier said than done. You can't simply expect to rush enemy barracks and go through enemy orcs and towers.
Otherwise yes you are right: Nazguls are such a pain in the ass, their debuff is outrageously strong.

Elite KryPtik:
All factions are capable of quickly rushing Mordor with their starting 2 battalions. Mordor doesn't have enough money at the start to make more than 1 barracks and either a scout hero, a couple farms or a couple towers. Chances are, if you are fast enough, they will have spent the money on farms, and their barracks will be undefended except by the incredibly weak free orcs and maybe gorbag. Easy pickings, I do it all the time. I'm assuming its a 1k start of course, that's what balance is based off of, at least whenever I'm talking about something I'm talking a 1k start.

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