[en] Edain Mod > [Edain] Mordor Suggestions
Mordor Balance Discussion
Melkor Bauglir:
Well, correct me if I'm wrong, but this seems to work only if you are a very aggressive player because otherwise you wouldn't know you're facing Mordor, right? Mordor's starting units are indeed very weak, but if you intend to just expand (which might even be fairly reasonable with certain factions), you miss this window of opportunity. No problem if you like rushing in the first place of course, but this problem still remains, eventhough perhaps not for your personal style of playing.
I think there isn't a big nerf needed, because it was basically only very small changes that pushed Mordor into being too powerful. I guess, decreasing the damage of orc warriors by say 10% and increasing the cost of barricade by 1 should be enough.
Greetings
Melkor Bauglir
Elite KryPtik:
The key to victory in any edain match is aggression. That's the mark of experienced players compared to new players. You have to seize opportunities and keep your opponent on the defensive, especially when your playing against Mordor or playing as Rohan.
Elendils Cousin 3. Grades:
Aggression doesn't mean that you have to rush the enemy base immediately. You are the only one that I have met so far who does that on a regular basis, Kryptik :P
On Topic: I didn't play for two months or so, but standard orcs usually were not the problem for me. You have to keep in mind that fighting orcs in the early game is nearly always a win for Mordor, because you trade your "expensive" units against his free orcs while Shagrat/Gorbag gains levels and his economy isn't pressured, meaning that he can get to his heavy hitting units quicker.
Attack their economy to delay heroes and the outpost, prepare to counter (ideally kill) early heroes like the Nazgul and Gothmog, put more emphasis on controlling the outposts at the cost of settlements. The last one is important and on maps like Iron Hills or Fords of Isen relatively easy, too.
Odysseus:
Mmm yes. It seems to be very map dependent to me. Although, I believe that it's usually straining to play against Mordor, and that the longer the game goes on, the smaller your chance of success becomes. I find it a good point made by Adrigabbro: You can permit yourself to make little mistakes if you wish to outperform Mordor, while Mordor has a lot of breathing room. 1V1 is my go to, but in teamgames Mordor becomes even more of a tyrant.
However, there is hope for us ''lesser'' players. It's not undoable ^^. Hitting the economy of Mordor is the best thing you can do, I concur, since Mordor does not have any special way to improve their economy. I think only Gorbag/Shagrat and Gothmog, correct? Anyway, do whatever you can to prevent those bloody Nazguls from debuffing your soldiers. Quite nasty, they are. A couple of pikes though, and they'll be mincemeat.
On a last note: If I recall correctly, the rushing tactic early on is the kind of playstyle that the ET wanted to avoid, no? The base is supposed to be a more attractive target, later in the game, was written in one of their articles. Not to mention that the tactic is very risky. Only 1 sentry tower (150) can already put quite a dent in your 2 starting squads were you to rush the Mordor Barracks.
Adrigabbro:
--- Zitat von: Odysseus am 5. Jan 2016, 12:43 ---On a last note: If I recall correctly, the rushing tactic early on is the kind of playstyle that the ET wanted to avoid, no? The base is supposed to be a more attractive target, later in the game, was written in one of their articles. Not to mention that the tactic is very risky. Only 1 sentry tower (150) can already put quite a dent in your 2 starting squads were you to rush the Mordor Barracks.
--- Ende Zitat ---
I have to agree with you. That's what I meant yesterday when I said you can't go through his enemy towers. ^^
But I will try to focus more on harassing Mordor than fighting his orcs. That is definitely a good point. Though, I think it can be pretty hard depending on the map or/and your faction.
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