[en] Edain Mod > [Edain] Mordor Suggestions

Mordor Balance Discussion

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Elite KryPtik:
Well, I'm a really aggressive player, I try to immediately go steal creeps and destroy enemy resource buildings and barracks asap. That's just me personally. It does all come down to what map and faction you are though. I can give some faction advice.

Gondor: Do not start with a signal fire, get farms and then get cavalry. Gondor cavalry will absolutely wreck anything mordor has except for the ungol halberdiers, and its great for creeping.

Rohan: This is the only matchup where peasant spam is not very efficient. Get cavalry asap, and you own the field.

Elves: Beornings, beornings, beornings.

Dwarves: Play as Iron Hills. The charge ability of the basic guardian combined with the debuff of ravens absolutely wreck basic orcs. Get Murin fast to kill enemy nazgul.

Isengard: I would call this matchup the most difficult of all factions. Wildmen spam isn't great, and is expensive compared to Mordors orc spam. However that's the only real choice you have, combined with your strong Bill Ferny. Get Wulfgar fast as well to kill nazgul, he's almost impossible to spot in the middle of some wildmen.

Besides that, general tips are avoid fighting enemy orcs and go straight for resource buildings, and target enemy heroes with your heroes while fighting. Mordor has a distinct disadvantage when it comes to heroes, they are all really unique and noticeable in the middle of armies, while most other factions heroes blend in with the troops quite well. Gorbag is the weakest scout hero in the game, and shagrat is even worse, so use that to your advantage. If you ever want to try it, try hitting the barracks asap, avoiding even creeping. If you destroy the barracks fast enough you will absolutely cripple the enemy. I will again restate that I do not think that a nerf is necessary for Mordor in their current form, you just have to have the knowledge to counter them. Although I do agree with making barricade a 3 point power, I think that it should be swapped in cost with the reinforcements of Rhun.

-DJANGO-:
Maybe we should try to divert the discussion away from general tips against Mordor, to the question if Standard Orcs need a nerf. => Skeeverboy
--- Zitat ---- Mordor Orcs, Minas Morgul Orcs and Dol Guldur Orcs:
* Health and damage increased by 10%
* Recruitment speed increased by 10%
* Grant 50% more experience to the barracks upon recruitment
Do you think that one or two of this buffs was to much?
--- Ende Zitat ---

In my opinion i think we should try it out! I have the feeling that Standard Orcs do little too much damage (without any buff, leadership etc.) and therefore don't fit in their role as "Meatshield-Unit".
In detail:
In my opinion Mordor should make the main damage only with Trolls, Heros or Elite-Units. Orcs should only make noticeable damage with Buff-Spells, Hero-Leadership or with Bannercarriers (i.e. Lvl. 2 or higher).
The flank damage of normal Sword-Orcs (0 Res) should be very very very low (especially against Riders).
At the moment a Mordor player must very often just spam Orcs & equip his command points, to do enough damage and pressure.
I think there is still enough space to customize the strengh and life of the normal 0 Res Orcs, so that they can fit their role as Buffer-Unit...
@EliteKryptik: Maybe you can elaborate on why you are fine with the Standard Orc original values...

Elite KryPtik:
Because I play and win against Mordor all the time. If your just trying to win in a swordsmen slugfest with orcs, of course you will lose. You have to counter them, just like you would any other faction, with archers and cavalry. Orc damage is already so low that you can expect to lose with 5 to 1 odds, especially if the enemy has a hero and leadership. If the Mordor army is filled entirely with free orcs they cannot do anything to counter cavalry or archers. Filling your CP with free orcs never works.

-DJANGO-:
Well...(extreme example but still Archers & Riders  :D)

Odysseus:
I think it is quite obvious. If you get all these Orc tents on top of the Mordor Barracks, it just becomes a huge snowball that you can't really stop. The Rohan player's choices were questionable, but his strategy wasn't a bad one per se.

You can get so many orcs that even a large cavalry charge gets slowed down heavily, even though that's what pikes are supposed to do... Seriously, a massive blob of orcs can only be taken out quickly by power spells or mass slayer abilities, otherwise it will take some time and time is Mordor's ally in this mod.

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