[en] Edain Mod > [Edain] Mordor Suggestions
Mordor Balance Discussion
The_Necromancer0:
I suppose if someone was to post a replay where they were Rohan and an enemy player was Mordor we might be able to see what is the true extent of Mordor's power. *pokes Elite Kryptik*
Hamanathnath:
Great to see a response from the Lord of Mordor himself :)
I don't agree that Free Orc damage should be decreased. I think people over estimate how much damage the actually do. The Only reasons free orcs can win fights are 1. Becuase they greatly outnumber their enemies, and/or 2. They have support. What that support is is up to the mordor player. In early game, these include Nazgul, Gothmog, Archers, units from the Cirith Ungol Barracks, Tainted Land, The Eye of Sauron, and possibly one of the next tier powers. Without 1 or more of these supporting the orcs, Orcs are very easily counter, unless ,as I said earlier, they greatly outnumber their enemy. They already have very low health and take a long time to build. And their damage really isn't that good on its own. I just don't see any reason to lower their damage.
As for Trolls, while I still think Increasing and Buff them would be a better option, I understand why you don't want to do that.
If they will stay at the price of 600, then I think the best option would be to Increase their Armour against Arrows and Heroes. As people have said, it is possible, If you are good enough, to make sure that the trolls don't run though enemy pikes, so that is less of a problem. However, Trolls have no way of avoiding being focused down by Archers and Heroes. They shouldn't take as much damage as they do from Normal Arrows, especially from Turrents. Hero damage is less of a problem, but right now most heroes can completely obliterate trolls. I don't think the Trolls damage is too low right now, but I'd have to test more to really see if it needs to be changed.
Great discussion we have going here so lets keep it going. :)
Odysseus:
About the hero damage, I think that it is in a good spot right now. Depending on which hero you face, Trolls can badly damage them, which is only shared by a few other unique units. A troll can, for example, stomp a level 1 Beregond quite hard. A 600 cost unit smashing a 1000 cost hero to near death is really cost effective, even more so since Beregond has a spear as default weapon, which is naturally effective against trolls.
Against some heroes, Trolls suck. For instance, Boromir is quite good against trolls due to his high armour and health pool, but he costs 1800 to recruit. More often than not, 3 trolls with the same cost of 1800 will wreck Boromir. This is without taking the levels into the equation.
It seems to be a recurring trend with these single heavy hitting units in Edain.
Elite KryPtik:
Calling me out eh? ;)
I guess I can get a Rohan vs Mordor match for you all to feast your eyes on, I'll post it in the replays section later today.
Hamanathnath:
--- Zitat von: Odysseus am 7. Jan 2016, 16:08 ---About the hero damage, I think that it is in a good spot right now. Depending on which hero you face, Trolls can badly damage them, which is only shared by a few other unique units. A troll can, for example, stomp a level 1 Beregond quite hard. A 600 cost unit smashing a 1000 cost hero to near death is really cost effective, even more so since Beregond has a spear as default weapon, which is naturally effective against trolls.
--- Ende Zitat ---
Fair enough. But all Beregond needs to do is be near 1 building, and I don't think think the battle will be that close.
Also, if I remember correctly, all Heroes have specific damage type that they all use. (Which I think is called Hero damage). So I'm pretty sure Beregond doesn't have the bonus Damage a Spear unit does on Trolls.
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