[en] Edain Mod > [Edain] Isengard Suggestions
Guards of Orthanc
Julio229:
Having read this, I sort of agree that Isengard doesn't really need a late-game heroic unit, but I still feel something could be done. I always felt the Dunland subfaction is lacking something, and in the mod there is an horde called "DunlandSchlachter" (Sorry if there's a mistake in the name, my German is rusty :P), only available in the worldbuilder.
My idea is, what if that unit got implemented in the Dunland subfaction, either replacing the Spearmen (Which would be recruitable in the Dunland building), making it a counterpart to Hwaldar's Bone Crushers, or as a standard Heroic unit in the Dunland building, but being more of an auxiliary unit to the main army, like the Beornings (At least that's how I use the Beornings)? I think it could be a nice way to add a little more to Dunland, and to have a Heroic unit in Isengard without being overpowered.
I'd love to read people's thoughts on this!
Fredius:
If Orthanc had a human guard (which is already confirmed by multiple people here), then I'd imagine them to be a heavy armored elite unit. The Dunland Schlachter looks more like an oversized barbarian, and that doesn't really fit the picture. Making the guard a full hero unit is a bit too much as well. I personally think making them a summonable power from the citadel (with a timer) would be a good way to get them, so that spam factions like Rohan can be dealt with a bit easier.
Here is the idea: the citadel of Isengard can buy upgrades as you might know, we can add another upgrade to it that unlocks the ability to summon the Orthanc Guard. Once the ability is unlocked, you just have to click on it once, and about 10 guards pour out of the citadel. They stay for about 30 seconds, and can't be selected; they just roam around the citadel (basically like creeps). It takes 5 minutes to recharge the ability. What do you think?
Walküre:
--- Zitat von: Fredius am 26. Dez 2016, 14:18 ---If Orthanc had a human guard (which is already confirmed by multiple people here), then I'd imagine them to be a heavy armored elite unit. The Dunland Schlachter looks more like an oversized barbarian, and that doesn't really fit the picture.
--- Ende Zitat ---
I agree. In a sense, that characterisation could function as a sort of linkage to the Númenórean ancestry of those guards and of Isengard itself. Given that the domain was handed over to Saruman by Gondor, I guess that some of the guards that later remained to serve the new master were/are related to the lineage of the Númenóreans equally. It's also an interesting element of differentiation to add to the faction, alongside being very lore-accurate.
I like the proposal of Fredius too, as I view it as a proper way to make this hypothetical unit a momentary feature, with a secondary role, in conjunction with the other prominent and well-known concepts of the faction :)
Odysseus:
Indeed, Fredius' concept is what I had in mind as well. It would make the most sense to me and it would also probably be the easiest to balance. It's the only way I see this work, if we would really ever need this unit.
The Witch-King of Angmar:
--- Zitat von: Fredius am 26. Dez 2016, 14:18 ---The citadel of Isengard can buy upgrades as you might know, we can add another upgrade to it that unlocks the ability to summon the Orthanc Guard. Once the ability is unlocked, you just have to click on it once, and about 10 guards pour out of the citadel. They stay for about 30 seconds, and can't be selected; they just roam around the citadel (basically like creeps). It takes 5 minutes to recharge the ability. What do you think?
--- Ende Zitat ---
Exactly how it should be, maybe if they had a timer then its a better to have them controlable or they can be uncontrolable but permanent as i mentioned in early comment, however i am okay with it either ways.
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