[en] Edain Mod > [Edain] Rohan Suggestions

Rohan Late Game Improvement Ideas

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Hamanathnath:
I'm glad to see people are interested in this thread, but wow I've never seen a thread explode like this one has.

I must agree with Elite on this one.  Obviously there can't be perfect balance in all stages in the game.  But just because Rohan has a advantage early game, doesn't mean that Rohan should have no chance against certain faction's late game armies.  I don't find that fair at all.

I don't think anyone here doesn't think Rohan is not as powerful late game as the other factions.  That is why I don't understand why people are going against buffing Rohan a lot.  Having a difference on whether or not what makes them stronger is fine, but saying they are weak and should stay weak doesn't make much sense to me.

Elite KryPtik:
To expand on that a little bit, its incredibly hard to finish off a faction early game. Most factions go at least to mid-game, where Rohan loses its advantages. Additionally, the team has stated multiple times that they don't like rush gameplay, and that they want games to always go on longer and reach late game. I share this sentiment. If Rohan remains so weak late game, then this is not being achieved as it should be.

Draco100000:
Actually is completely unbalanced that Rohan cannot do anything except harass their rivals.
Actually every faction have lot of strategies if playing more defensive ( getting better units with isen for example) or do a decent early game (dungdelings, Bill ferny lvl10, wulfgar...)
 Isengard is an example of versatility and Great Late game throught their supertanky armies in Late.
Gondor also have pretty good spameable soldier, aswell a really good elites that can be buffed with several heros to make the gondor armie unstopable( dont forget ghost)

Also we have the OP veterans for the dwarves ( a player can get around 12-15 of them if the match gets long so the Late game of the dwarves is really good, but boring just the same unit( I hope they will be nerfed to 3 limited vets)  and Finally the mighty elves with good warriors in all parts of the game.

Then we have rohan with several handicaps the first one is that rohan depends on harassement. Why not get more than half of the map and become stronger? because you cant. Even with great armies of peasants they suck a lot. Caval is usefull well used but is useless once your enemie spam heavy pikemen. Then the capìtains give you some chances but arent enough good to counter every single enemie elite unit. So rohan lacks on 1 of the most importants things in this game: elite infantry. Camon this is pointless. Every siongle faction have chances on late game. But rohan only have 1 hero giving leadership ( theoden) then rohan only have peasants as infantry. Capitains can be also but they are just useless when your enemie have lots of better units than the capitains ones. If you could just get more westfold infantry....like in the 3.8.1.
Also even with a lvl 10 theoden, the mighty charge isnt enough to counter other lategames. So finally you only have 1 chance, spam archers on horse and run from the enemie armie.  get the tents and got enough money to buy you the armors (that should be free, but the power is bugged and we have being saying this several patches, but never fixed)

Elite KryPtik:
Good points. Theodens leadership is actually the strongest one in the game, and it also affects heroes, so I don't think theres an issue there. I agree that more infantry would help a lot, but I doubt the team is willing to add any more infantry to Rohan. Also, more infantry would somewhat negate the point of Rohan being a cavalry oriented faction.

-Mandos-:
The point is, buffing cavalry is the wrong way to buff Rohan.
I don't know if you've played 3.81 but there Rohan is actually pretty strong because of overpowered Galadhrim. It worked in a way as a balancing factor even though it ruined the gameplay.
And that's what I wanted to say: We need to give Rohan a lot of different units that are strong enough for the late game (like the westfold units or the Galadhrim), each of them limited so you HAVE to use a mix of them in the late game (they can be limited in special ways like the Galadhrim you only get through a spell. If the archers would stay you could gather more of them and actually utilize the healing abilites of Rohan.)
These armies mixed up from different kinds of elite units should be weaker than some late- game armies, but not that much, so you can compensate for your still weaker infantry with your better cavalry (and a few hordes of upgraded Rohirrim with Theoden etc. can and will crush the enemy archers so YOUR infantry amry can deal with their weakened one). That will, of course, require that you hold a firm grip on map control, which you should have gained earlier.

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