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Concerning the news:

Just write them in english and that will be fine for me.
40 (71.4%)
Es wäre gut, wenn sie auch auf Deutsch wäre.
13 (23.2%)
Ça serait bien qu'elles soient en français aussi.
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Stimmen insgesamt: 56

Umfrage geschlossen: 13. Feb 2016, 13:33

Autor Thema: Sons of Durin Submod [CLOSED]  (Gelesen 12592 mal)

LordOfMoria

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Re: Sons of Durin Submod [Edain]
« Antwort #15 am: 31. Jan 2016, 15:46 »


Greetings, Sons of Durin!

Today, we just open a new forum, dedicated for the interaction between the team and the community.

We want to give a very special attention to the lore accuracy within your submod. The community of Edain has a ton of Lord of the Rings fans and we really think that their opinion and advice for the story, the designs and the maps graphics would bring a lot in this direction.

Everybody is welcomed to participate, so just take a look at the forum, share your ideas or just give us your opinion on


Your SoD Team
« Letzte Änderung: 9. Jun 2016, 15:45 von LordOfMoria »
Baruk khazaddumu

The_ClocheFixer

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Re: Sons of Durin Submod [Edain] (Poll closes on 13. Feb)
« Antwort #16 am: 31. Jan 2016, 20:59 »
Well it sounds already very cool and promising  :) Just take your time guys and impres us later ;)
A lady is never just NEVER to pretty for METAL!

Fredius

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Sons of Durin Submod [Edain] - PREVIEW 1
« Antwort #17 am: 11. Feb 2016, 13:54 »


Greetings, fans of Edain xD!

PREVIEW 1: Through Blood - Dale



VORSCHAU 1: Durch Blut - Dale


« Letzte Änderung: 9. Jun 2016, 15:45 von LordOfMoria »

The_ClocheFixer

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Re: Sons of Durin Submod [Edain] (Poll closes on 13. Feb)
« Antwort #18 am: 11. Feb 2016, 18:31 »
I am impressed! It looks really cool! :D
A lady is never just NEVER to pretty for METAL!

NetoD20

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Re: Sons of Durin Submod [Edain] (Poll closes on 13. Feb)
« Antwort #19 am: 11. Feb 2016, 22:12 »
Looks really great. I couldn't see the borders/outer walls of the city so clearly, but I would suggest that the city should stand on higher ground in relation to the dale floor around, with the river running in a chasm around the city.

In Appendice 12 of the Battle of the Five Armies movie (I think), they say the city was inspired in a way that looked like tibetan monks from the mountains built an italian hill city.

Melkor Bauglir

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Re: Sons of Durin Submod [Edain] (Poll closes on 13. Feb)
« Antwort #20 am: 11. Feb 2016, 22:21 »
Time to comment on this and their isn't much to say: It certainly looks nice!
I am not yet completely sure what exactly I have to look out for in your submod, but untill now it shows in interesting idea and well-done maps eventhough I would describe them as not completely finished, yet. I'm excited for further updates!

Greetings
Melkor Bauglir

Fredius

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Re: Sons of Durin Submod [Edain] (Poll closes on 13. Feb)
« Antwort #21 am: 12. Feb 2016, 00:10 »
Thanks for the compliments guys, we appreciate it :).


I believe there is always a fine line between making the map as accurate to the movies as possible, and making a map as 'playable' as possible. If I raise the level of the city to the same height as was shown in the movies, then I'd sacrifice the ability to attach ladders/siege towers to the walls. The only possible way to besiege the city would be through the gates; which isn't fun at all :P. Don't worry about the river btw, one part of the city has a river surrounding it, I just didn't show it in the screenshots because I don't want to spoil everything :P.

However I didn't know that little fact from the appendices. I will see if I can do something with that information.
« Letzte Änderung: 12. Feb 2016, 00:24 von Fredius »

NetoD20

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Re: Sons of Durin Submod [Edain] (Poll closes on 13. Feb)
« Antwort #22 am: 12. Feb 2016, 00:32 »
Thanks for the compliments guys, we appreciate it :).


I believe there is always a fine line between making the map as accurate to the movies as possible, and making a map as 'playable' as possible. If I raise the level of the city to the same height as was shown in the movies, then I'd sacrifice the ability to attach ladders/siege towers to the walls. The only possible way to besiege the city would be through the gates; which isn't fun at all :P. Don't worry about the river btw, one part of the city has a river surrounding it, I just didn't show it in the screenshots because I don't want to spoil everything :P.

However I didn't know that little fact from the appendices. I will see if I can do something with that information.

Thanks for the response :D
Well, you could make it so that a part of the city is more elevated and protected against siege ladders and towers in such a way (the part where the river passes beneath the shadow of the walls) and another where the walls are at ground level with the dale.

Still, keep up the great work, it's amazing.

Fredius

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Re: Sons of Durin Submod [Edain] (Poll closes on 13. Feb)
« Antwort #23 am: 12. Feb 2016, 09:57 »
Well, you could make it so that a part of the city is more elevated and protected against siege ladders and towers in such a way (the part where the river passes beneath the shadow of the walls) and another where the walls are at ground level with the dale.

This has been done, though it's not visible in these screenshots ;).

NetoD20

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Re: Sons of Durin Submod [Edain] (Poll closes on 13. Feb)
« Antwort #24 am: 12. Feb 2016, 10:04 »
Well, you could make it so that a part of the city is more elevated and protected against siege ladders and towers in such a way (the part where the river passes beneath the shadow of the walls) and another where the walls are at ground level with the dale.

This has been done, though it's not visible in these screenshots ;).

Oh, great! Sorry for having insisted on the idea, you guys clearly have everything handled :) By the way, love your Mouth of Sauron avatar.

>Darkness<

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Re: Sons of Durin Submod [Edain] (Poll closes on 13. Feb)
« Antwort #25 am: 12. Feb 2016, 13:21 »
Wow, Dale Looks very great. Good work guys ;)
Grüße Darkness


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Fredius

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Re: Sons of Durin Submod [Edain] (Poll closes on 13. Feb)
« Antwort #26 am: 12. Feb 2016, 14:33 »
Thanks man :)!

Ar-Sakalthôr

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Re: Sons of Durin Submod [Edain]
« Antwort #27 am: 13. Feb 2016, 00:03 »
Normal i hate Dwarfs but youre Submod looks interresting. The Dale "Update" looks nice. :) Keep the good Work. ;)

MfG Lord Sauron der 5000.


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CragLord

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Re: Sons of Durin Submod [Edain]
« Antwort #28 am: 15. Feb 2016, 13:03 »
First of all, concepts look really nice! :)
I always was courious about that part (THROUGH FIRE) of history concerning dwarves. Still I think that one part of it is shrouded in mystery. Because of that it is very interesting to me.
Looks great so far, Dale update looks nice!
I am really dwarven fanatic, and I am looking forward to this submod! :)

Greetings,
CragLord
 

Fredius

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Re: Sons of Durin Submod [Edain]
« Antwort #29 am: 15. Feb 2016, 18:12 »
Thanks guys :).