[en] Edain Mod > [Edain] Imladris Suggestions

Imladris Balance Suggestions

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[BMD]Dmitry:
Mogat, I have heard of you, as one of the strongest players in edain mod; If you are playing for Imladris and win Erebor - it does not mean that the game is a good balance, it can only mean that your level of micro-control is much higher than the opponent.

I spent a battle for Imladris against all races, for more than 100 hours on the network, with strong players and medium-sized

If I win for Imladris Gondor (played with Goodfella) with a score of 12: 0 but weak players, they take Erebor and ...
Of course, I use the cavalry (but ax throwers available dwarves at once, and the cavalry is 800 + 800 = 1600 (if done early in the game) dwarves on such amount can buy two outpost
In addition, the ax throwers easy to kill cavalry, and pikemen dwarves very malicious - they are very hurt and stop the cavalry.

Ax throwers kill all: swordsmen, cavalry, archers (even super expensive archers of Mitlond), buildings.

Learn armor? Dwarfs also get improved armor and axes.

Yes, dwarves of Erebor and the Iron Mountains slow, but Edain mod 4 has a static construction system (outposts, farm) and it often happens that you can not escape, it is necessary to protect.

You say Imladris to be a fraction of the strong melee swordsmen? But, at least, dwarves with the Iron Hills - exactly stronger. It's strange, the soldiers Imladris more expensive, have two improvements blades (swords Erigiona) but weaker than dwarves! I checked, even debuff loremasters, elves lose in close combat, and catapult fire killed all the archers almost instantly.

Mogat, about Lorien, you said as Bud then read my thoughts, I agree with you completely.

My suggestions for Imladris:

I think many will agree with me that it is necessary to increase the damage of the water the horses from the Palantir. Now, this ability does not cause a practical damage, in fact it duplicates the wind (as in Angmar and Imladris).

Glorfindell - a wonderful character, very helpful (though Arwen even more useful) in Tolkien's book, he is a hero, elf-warrior, even the Witch King was afraid of him.

Imladris need a strong hero killer

I think on the idea of ​​the founders edain mod Glorfindel is the hero, but it turned out not strong anti-hero. I noticed that the transition to the world of shadows (a brilliant idea, separate Respect) as it is written in Tolkien book Glorfindel successfully kills darkness heroes. But this is a game and the balance requires that Imladris was capable of and against the factions of "light".

In fact, when you see such an outrage: the firstborn Glorfindell elf, Elrond - possesses the most important of the elven rings, Elrond's sons - experienced soldiers. Torin kills them in a moment. Torin can kill 4Heroes for 4 seconds))) Celeborn good hero killer, Aragorn, Torin third terrifying killer hero

calixoxx:
Everyone complains about Lore Masters but I genuinely don't see them as a problem. At most maybe make them 700 each instead of 600 and increase their build time?

You can't even combine them until you dump an ungodly amount of resources into the damn library ^^

Hamanathnath:

--- Zitat von: calixoxx am 12. Jan 2017, 03:47 ---Everyone complains about Lore Masters but I genuinely don't see them as a problem. At most maybe make them 700 each instead of 600 and increase their build time?

You can't even combine them until you dump an ungodly amount of resources into the damn library ^^

--- Ende Zitat ---
The problem is once you do get access to the Loremaster's combined abilities, something you pretty much have to do anyways because buying the upgrade gives access to your level 3 barracks and stables, you can utterly destroy pretty much any army. 

Now the abilities by themselves aren't the biggest problem.  The combination that is considered the most broken is Wind and Light, which gets an uncounterable stun that affects both units and siege (maybe also Heroes, haven't used them in a while).  Yeah that ability is strong, but Helegwen has something similar in her Frost Arrow Volley, and I wouldn't say that ability is completely game breaking.  However, you can have as many Loremasters as you want, so you can potentially get hit by 4-5 uncounterable stuns, meanwhile the Imladris army is killing your units without anything stopping them. 

And thats not the only combination that is incredibly strong.  Wind and Water gives you access to a debuff of -50% damage and speed, which can make your units preform vastly better then the enemies.  Wind and Earth gives access to that sand tornado which, while it can only be used on a building, can just spin alot of enemy troops in circles for 1 whole minute.  Use this one on a Mordor Barracks, its quite hilarious what happens when that Barracks produces orcs.  ;)

And the strength of the Loremasters does not just come from the combination abilities.  Wind Loremasters having passive knockback on their attack is incredibly strong, their 50% speed boost plus knockback resistance make them the perfect option to chase/runaway from the enemy.  Water Loremasters can heal your troops, which is pretty strong by it self, but if you make alot of them, you can just constantly heal your army.  Light and Earth Loremasters are definitely in a more balanced spot, but they are not weak in anyway, and still have access to those dreadful combinations. 

Overall, Loremasters just give access to too much for how easy it is to get them.  Luckily for Imladris, they can preform very well still even without buying Loremasters, so if you do agree that they are too strong, you don't have to play with them.   

[BMD]Dmitry:

--- Zitat von: calixoxx am 12. Jan 2017, 03:47 ---Everyone complains about Lore Masters but I genuinely don't see them as a problem. At most maybe make them 700 each instead of 600 and increase their build time?

You can't even combine them until you dump an ungodly amount of resources into the damn library ^^

--- Ende Zitat ---

I agree with you! Loremasters useful units, but they are not op! They are very easy to kill, they do not have immunity from fear (they cannot use their abilities)
Kill  loremasters very easy!
shots of the tower can kill loremasters for 2 seconds and will not have any combinations!
Imladris is one of the most vulnerable factions, perhaps this is the weakest race.

I say this as one of the most experienced players at Imladris, please play with me a mirror and a replay of the game will publish here if in doubt))
 

Elite KryPtik:
At the end of the day, the wind/light combo is what really breaks it, because its an uncounterable stun that lasts for a long time. Think of the streams of Mirkwood, except you can potentially get like 5 casts of it, in addition to all of Imladris' other buffs. Also, just to confirm, the stun DOES affect heroes as well.

The other stuff is bad, but not nearly as bad. With the debuff you can just run away, and with the heal you can just snipe the loremasters with archesr. The problem is that every single time you try to engage, you WILL be debuffed and stunned, and the enemy army WILL be constantly getting healed. It's all of them together that make Imladris so broken.

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