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Autor Thema: Modifying the Edain mod  (Gelesen 425 mal)

Offline Elfstone_2931

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Modifying the Edain mod
« am: 1. Aug 2016, 12:45 »
Hello everyone, I'm sorry to bother you all but I'm still having no succes with making changes to the Edain mod, as none of my changes will take effect. I've tried using the -mod command but that still launches the regular Edain mod with none of my changes, and I've attempted to follow all the advice in the previous posts, all to no avail. I've also deleted my virtual store to see if that would help but it didn't. If anyone out there could help me I'd be eternally grateful. :)

Offline Joragon

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Re: Modifying the Edain mod
« Antwort #1 am: 3. Aug 2016, 09:53 »
Hi,
make sure that you modify the weapon.inc etc, because the Edain Team uses a lot inc files.
For example in the edain data file there is a commandset.ini file and a commandset.inc file.
Only if you modified the inc file it works.
With finalbig you can see in which folder they are.

Joragon

Offline Elfstone_2931

  • Bilbos Festgast
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  • Beiträge: 14
Re: Modifying the Edain mod
« Antwort #2 am: 3. Aug 2016, 22:25 »
Hello, thank you very much for your response :) I've tried changing things in the weapon.inc file but that still doesn't have any effect either, even in the -mod shortcut, is there anything else I could be doing wrong?

Offline FG15

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Re: Modifying the Edain mod
« Antwort #3 am: 3. Aug 2016, 22:37 »
Where are you editing the bigs? If you edit them directly in the RotWk folder, it might happen, that the game creates a copy of the files in a hidden folder that will be read first.

The folder is Username\AppData\Local\VirtualStore\Program Files (x86)\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king.
You can just delete everything inside the folder.

Offline Elfstone_2931

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Re: Modifying the Edain mod
« Antwort #4 am: 4. Aug 2016, 23:15 »
I'm currently attempting to edit the bigs in a new folder in my C drive, I did try initially to edit them directly in the ROTWK folder but extracted them to the new folder in an effort to make it work, and I did try delete my virtual store just recently, although I'm not at my computer at the moment so I can't check if I did it properly. It didn't let the changes take effect though when I did try delete though:/ thanks for the reply by the way:)

Offline Elfstone_2931

  • Bilbos Festgast
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  • Beiträge: 14
Re: Modifying the Edain mod
« Antwort #5 am: 6. Aug 2016, 13:46 »
Hi again, I've tried deleting the virtual store and it's still not working, could the fact that I've got a back up for the Edain data file on this computer be causing the changes to not take effect in the same way the virtual store could have been?