[en] Edain Mod > [Edain] Dwarven Suggestions
Durin's fate in the Edain Mod
dkbluewizard:
You know Aule, I actually like your model, but I am up for a compromise as well. I like the uniqueness proposed by you for Durin VII, but Diewalkure has a point about Durin's looking like each other (which I agree with). To me, as long as Durin is included in the Erebor faction and back in Edain, I am okay with whatever model is chosen.
Walküre:
Exactly, the main point is the tale that wants every Durin to resemble his predecessors. Yet, adding to that, I feel that we should make usage of what we already have at disposal, which is totally Edain-based. Changing things feels like tempering with a sound concept to me; a quite unnecessary choice. In my personal opinion, of course.
AulëTheSmith:
--- Zitat von: DieWalküre am 18. Jul 2017, 18:28 ---Exactly, the main point is the tale that wants every Durin to resemble his predecessors. Yet, adding to that, I feel that we should make usage of what we already have at disposal, which is totally Edain-based. Changing things feels like tempering with a sound concept to me; a quite unnecessary choice. In my personal opinion, of course.
--- Ende Zitat ---
I understand your point Diewalküre. I agree that the model/graphic is not the primal thing, the concept is of course the most important. We know that every Durin resamble Durin I, in some way. But even if they are very similar they are not exactly the same. I want to preserve at least something unique about the character.
I know is not a good moment for the graphical/modeling department of ET. I don't want to force them doing too much extra-work in this sense. I like the old armor, because is something unique not coming from movies but a brilliant invented design (the author is Adamin?). Why not fuse the body of my model with the old armor? With some retouch?
As I propose before could be good to use a normal armor before rank 5, then Durin finds the equipment of his ancestor, so he gets the old armor and axe (I think the models I find of the archived mod are ready as well).
If you are trying to say me if I ask something like that the probabilities that the team consider our idea drastically decrease I think I have to give up :D :D in the name of all work and passion me and dk spent for this concept.
Jokes apart, I would like to preserve something of my model if it is possible, to let something unique about Hannar, not only Durin VII ;) otherwise I will eventually be happy as well with the old model if the community deem it more suitable and reasonable ;) it is not so fundamental to compromise the all project ;)
Just an experiment (seems not so bad):
Dain@:
Hello! In my personal opinion, we should look at Durin in a different plane. Durin as a physical hero in my opinion can not be resurrected / reincarnated or somehow some images returned to Edain mod. Until recently, I thought that maybe you can make Durin a hero for Erebor, but I still understand that you can not return it to the game because of unreliability, and inconsistencies on a time scale. Even though we know that the last dwarves king is Durin, son of Thorin, I do not think that only the name itself gives us the right to swing that it is the same forefather of the dwarves. The current system in terms of balance, and ease of implementation through the Dain / Thorin, seems more appropriate to me. Yes ! There are shortcomings, but all are easily repairable. Nevertheless, I suggest that Durin be implemented in a different way. It is known that very often gnomes said (especially from the royal dynasties) that they are the descendants of Durin. In principle, the only way to somehow underscore the belonging of the dwarves to their forefather, is that it is possible to add to the spellbook the ability of "Sons of Durin" which would give a small bonus for dwarven heroes. (But not the increase in damage or armor,). For example, each or a separate hero (leader) will receive a certain specialized ability that would reflect the former grandeur of dwarves art. (Construction,, blacksmithing, gold mining and expensive metals). But it is unequivocal that from the physical Durin should be refused. This is my opinion.
dkbluewizard:
Dain@ that sounds more complicated than what we presented, and if you look at the timeline and canon (which Aule and I put together), you'll see that the timeline is perfect and works. So that is negated in your argument. Our proposal is totally lore friendly and goes more with facts than opinions.
Navigation
[0] Themen-Index
[#] Nächste Seite
[*] Vorherige Sete
Zur normalen Ansicht wechseln