[en] Edain Mod > [Edain] Dwarven Suggestions

Durin's fate in the Edain Mod

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AulëTheSmith:

--- Zitat von: DieWalküre am 21. Jul 2017, 16:43 ---Considering the Last Alliance spell as an example, I personally accept the logic of similar features, because they belong to highly specific or exceptional contexts, such as an ultimate spell or a Ring feature, as in this precise case. In light of these premises, the great uniqueness that akin solutions bring outweighs the negative sides by a far margin.

--- Ende Zitat ---

Indeed. In this case, with respect to Last Alliance, we have also lore confirmations. So it is even less "forced" so to say. I mean, nowhere in the lore is written about a return of Gil-Galad, Isuldur etc. IN this case instead it is repeated in different books that Durin can return, i posted in this thread all the lore available about the matter, and explained it. i don't know how to do more to convert the "scepticals" to the dark side of Durin VII  :D :D

Walküre:
No, there is not much left to prove in regards of canonical matters. You have done a splendid work in that direction; your effort is simply apparent. I would say that what needs still be discussed thoroughly is graphics, although we've already debated those issues and the nature of the topic involved is certainly not that definitive to come up with a final answer. However, if there are further opinions to submit to the general judgement, that ought to be done, of course :)

AulëTheSmith:
Diewalkure, i shall make a FOR/AGAINST list like other topics, valid for the general concept. In the meantime we can discuss about graphics, because it is a delicate issue for the team at the moment. I'm quite happy with a Durin VII wearing the robes of his ancestor. If it is too much, i can leave the idea of the double armor, even if it would be more interesting (same system of Elrond,Haldir, Boromir: from lev 5 on they receive new armor and bonus for themself or units/hero, that was my inspiration, and very Edain 4.0 style), and it would underlines better the path of the character.
What do you think about the middle way i conceived? it is something very similar about Beorn/Grimbeorn: models are the same but with slightly different graphics.

P.s: i have putted in my signature the link to the very post of the proposal; in this way ,despite many comments in the thread, is easy to find  ;)

Isildurs Fluch:
First of all, I´m absolutely in favor of this concept.
The refusal of the Ring fit´s perfect for the old Dain and the rebirth system is a much closer to the lore, than before. And I definitly can see you reconsidered most of the abbilities and changed them slightly.

Maybe it´s also worth to think about changing the ring-concepts of Ered Luin and Iron Hills a bit, to make them more sinister to show the corruption of the ring on Thorin and young Dain:

* Thorins ring-concept could be build around greed and ruthnessless, therefore generating a lot of money for the player, but without support for the own troops maybe even weakening them somehow.
* Young Dains ring-concept could be build around revenge or blood lust, therfore supporting the atack and speed of your own troops, but with some Mali in defense.In contrast to those two, I don´t think, that there should be a choice for Erebor.
If Dain get´s the ring, Hannar/Durin should be summoned instantly without another option, as it is with Elrond.
The choice system should stay unique for Galadriel. The player already made a choice by choosing Erebor as your faction, and I suppose everybody would anyway go for Durin.

One other point we have to think about is balance:
The other factions just increase the power of a hero, while Erebor get´s one for free.
To balance this i have an idea:
The hero should be named Hannar in the beginning, because at this point his true nature as Durin VII isn´t revealed yet.
In this form he could be a lot weaker, than in his final form, because of balance and his young age. The first design is perfect, a very fitting simplistic, but noble dwarf. The picture you posted is also very good and should be used as his palantir-picture.

One could think about changing his abbilities in this form and make him more "normal".
The passive abbility should be changed, maybe to Mastersmith, which strengthens all the Upgrades of Units or something else.
His final slot would be the Reconquest of Khazad Dum, which isn´t linked to his level, but costs some ressources (maybe 1000?).
This is good for balance and also very fitting, because such a conquest is very cost-intense.
After that is done his true nature is revealed and he gets the exact set of abbilities you proposed. I would change the name of the last abbility to Fire of Mahals forge, because that´s, as you have correctly written, the dwarvish name for Aule and therefore a lot more fitting, than the elvish name.
The design could be a bit brighter and more mythical in my oppinion, but your design is a good starting point. Also I find the old palantir-picture of Dain fits very good for his grandson and Durins last appearance.

I hope my ideas helped the discussion and we will end up with such a good concept to "make Durin great again", that the team can´t refuse and we will see him soon in action  (**)
May I translate this concept, after we discussed my suggestions and came to an agreement, into German?
Yours sincerely
Isildurs Bane

AulëTheSmith:

--- Zitat von: Isildurs Fluch am 22. Jul 2017, 12:52 ---First of all, I´m absolutely in favor of this suggestion.

--- Ende Zitat ---

Danke Isildur, i will insert your name in the list  xD
Your ideas are well thought, starting from Dain:

-The current accepting system is very good and balanced, but i'm not personally fond of it. In the name of uniqueness could be a good idea to cosider the refusal only, keeping the double system a feature of Galadriel  :). IN this way Hannar would be summoned directly near Dain, making the King the only ring-hero in game which summons an epic individual Hero.

-As for balance: i wrote it multiple times, everything that involves more about Hannar intrigues me, so i like your suggestion  xD. This would make Durin VII more difficult to obtain and so goes in favor of balance an uniqueness. Of course this involves some drawbacks: more work for the team in different field (coding for new abilites, new graphics, etc) and in hard times, despite i think the models i posted are ready in the hands of the founders of DVZ mod. Anyhow i'm patience, and i'm willing to wait more and obtain a very genuine implementation.
A cool idea would be to have the possibility to combine him with an horse-pack at level 5, just as you have to do with Veterans of Khazad Dum. In this way the player have to wait the return of Hannar as Durin VII, and it is also forced to build a travel camp: all of this could fit very well and it is balanced.

- Specifically for the graphics, the last double concept i conceived is the one that maybe all agree, because it contains the old Durin armor (only the face and beard are of Durin VII).

Being dkbluewizard my colleague in the work, i'm waiting also for his judgment about the ideas you proposed  :)

Oh god I forgot to answer you about  German translation sorry Isildur  : yes of course you can ;) thank you very much for your help   xD

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