[en] Edain Mod > [Edain] General Suggestions

Strengthening of faction leaders

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Walküre:
You need not worry, really. The new ability I'm talking about is going to be well worthy of a heroine of Galadriel's stature. I assure you ;)

As it was exactly envisioned, it is to prove very useful in battle, extremely beneficial and viable for dynamic situations. Because the power it entails awards great advantages, with no risk of side-effects or casual setbacks of any kind. Like I told you, the feature is inspired by another crucial happening of the canons, in which context negative influences have simply no reason to be. I would be very glad to add more information to these vague hints of mine, but I can't, as that would spoil the surprise. So, I invite you to be patient and wait for the final outcome. I'm quite sure it won't let you down at all.


--- Zitat von: Seleukos I. am 10. Sep 2018, 18:14 ---But for me Elrond is more a general and a leader of a big army of infantery and not a man who is "waisting his time" in little skirmishes. Arwen and maybe Glorfindel are the ones who ride across the map harassing the enemy and fighting back his cav whereas Elrond is more the commander of the whole army, like king e.g. Dain.
--- Ende Zitat ---

Cavalry holds a very respectable status in Imladris nonetheless; the faction allows you to recruit both typologies of knights from the very beginning, without any boundary or restraint (like the need to build a special outpost, for example). Wherefore, I would say that cavalry does constitute a relevant force to be reckoned with; an essential part of your army, which is equally led to battle by Elrond, thanks to his incredibly versatile concept and 'multitask role', if I may define it this way. Moreover, don't forget that we're considering heavy-armoured cavalry; the heaviest type of the entire game, probably. It's then understandable why those riders are not only apt for harassment or akin tactics.


--- Zitat von: Seleukos I. am 10. Sep 2018, 18:14 ---It's a difficult question, but I would prefere something that has to do with his role as a scholar. Elrond one of the wisest elves ever, so I would like to see this part of his character represented in his abilities. But this is only an idea that came into my mind while reading youre post. Could you imagine something like this (scholar thing)?
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I absolutely see the purpose of your suggestions, believe you me. His scholar-type characterisation is definitely fascinating and much fitting. In fact, that's his main activity in LOTR: a wise scholar, versed in even the smallest facets of the lore. A benevolent lord, interested in fostering peace and providing support to anyone in dire need of it. However, as explained in previous comments, the current scenario doesn't really give us so wide a variety of possibilities. Let us examine them together.

1. Foresight would be the best candidate for such a theme. It's also his peculiar skill. Divination is already represented through Círdan, though, who is notably the most far-sighted being in Middle-earth.
2. Rivendell is widely renowned for being a miraculous shelter of quietness and solace. A sanctuary that rejuvenates every weary and suffering that enters the valley. And we already have the perfect feature showing this at hand: the restoration ability. What in the Mod could suit this trait better than restoration?
3. Returning to the beginning of my erstwhile remark, there was a past ability that would grant allied heroes a tiny portion of experience. But the ability is now gone for good, due to the fact that it often ended up being boring and less serviceable as time would pass. Ergo: good riddance!
4. Another clever alternative could reside in building-oriented support. Elrond is the founder of his shrine and his utmost keeper. The imbuing magic which embalms all depends strictly on Vilya. The problem is that there's already something similar in the game, via Erestor and his influence on structures. In addition, Elrond is not supposed to affect buildings either; the strength of his concept lies in the hero's bonus towards units and heroes. On the battlefield. Whereas leaving him behind the safety of your fortress would be an outright waste of potential, given his impressive power set.

I couldn't think about further solutions for a decent replacement, honestly. And, contemplating the whole situation from this perspective, the mount does appear to be much more functional than another scholar-type ability would.

Seleukos I.:


--- Zitat ---Cavalry holds a very respectable status in Imladris nonetheless;... an essential part of your army
--- Ende Zitat ---

I totaly agree. Imladirs is one of the three most cavalry focused factiones in the game (together with Rohan and Gondor).

--- Zitat --- Moreover, don't forget that we're considering heavy-armoured cavalry; the heaviest type of the entire game, probably. It's then understandable why those riders are not only apt for harassment or akin tactics.
--- Ende Zitat ---

Here I can't agree completely. Imladris cav might be heavy armored, but it's not a "heavy cavalry". Imla cav is fast and good at trampling infantery. A heavy cavalry, like Gondor kights, is better armored and better in melee, but they slow down faster while trampling. (Gondor cav beates Imla cav 1v1)
 So I think Imladris cavalry is, because of theire speedboost, better at harassing and trampling units, as at fighting in melee, what is Elronds part. He has to make youre infantry hold long enought, so that youre cav can trample the enemy to death.

And yes I completely agree with you, that it is very hard to find a well fitting ability to replace the mount. If I can find one, I will post it here.

regardes
Seleukos I.

SP19XX:
I personally am one of those who actually likes that Elrond has access to a mount, but also agree that he could have something special as well, as a symbol of his scholarly side, but what's to say both can't be done? The idea I had in the past was to merge his mount as an activatable aspect of his level 5 leadership, thus allowing it to be retained, while another ability could then also be added without taking away from anything.

One such idea I had in the past was the following;
Level 3: Wisdom of the Ages
Elrond passes on his wisdom to allied units in a medium range. For 30 seconds the selected units are immune to knockback and are more resistant to arrows.

While basic, this would also help the primary issues Imladris have in the mid game, without taking away from his role as a supporting leader, though if a better solution can be made, I'm all ears.

OakenShield224:
If you're talking about something that would allow nearby troops to have arrow and knockback resistance, then one idea that I've had is to include it in his level 10. Have it damage and disrupt enemies in the current area, and then make allies in a much larger area be resistant to arrows. It would fit for someone with some control of nature and air to use that to disrupt arrows in flight, and would also fit with Elrond's role in Middle Earth as someone who protects and preserves.

The_Necromancer0:
It would make sense for units that are safe within his personal tornado to be unnafected by arrows unless they be fired by expert ranged heroes. I could totally see the tornado provide a buff against ranged attacks but not against hero ranged attacks.

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