[en] Edain Mod > [Edain] General Suggestions
Strengthening of faction leaders
SP19XX:
That would be interesting, and indeed does make sense, but then that leaves us back to square one with the initial issue of replacing his mount, which as I said, I would personally love to see tied to his leadership as an active aspect, allowing him to retain it while making room for something new.
Seleukos I.:
I really like the idea of giving Elrond an ability to buff the armor against arrowes. But I think excluding ranged heroes isn't needed. This ability can replace the mount or, if you don't want to loose the mount, added in any other way.
regardes
Seleukos I.
Smeargollum:
Hello everybody,
in the last days I thougt about the question:
"Witch ability could replace the mount of Elrond?"
And now an idea has come into my mind. Because of the fact that the new central spell of Imladris is a bit...peculiarly.
--- Zitat ---During their long and eventful life, the scholars of Rivendell have gathered immense knowledge of the world, and both Elrond and Arwen are able to foresee what is to be. Feeding from this recurrent theme, omniscience appeared to be a sound concept for the central spell of the faction.
Omniscience: The scholars of Rivendell are granted omniscience by the Valar. Libraries reveal the entire map permanently.
Under a strategic perspective, the spell should not be underestimated. Disposing of perfect knowledge, a good player can react to every opponent's move. Imladris remains also loyal to its iconic principle of quality over quantity: while other factions generally purchase their central spells for four or five points, Imladris must buy its for seven.
--- Ende Zitat ---
And if we would make that the spell is only for a short time active we could give Elrond a ability that make the spell durable.
The lore background:
In the Hobbit triologie (movies) the dwarves bring there map to him that he can red it.
And so he could make the attenuated central spell stronger. I think this would make the balance more interesting because if you kill Elrond the Imladris-player can't see the wohle map.
In a short form: The new Imladris central spell gets an active spell so that you see the map for a short time. But when Elrond is on the field and on the level you see the whole map. The ability of mout gets replaced by a passiv ability that buffs the central spell.
I'm looking forward to your feedback! :)
Best regards
Smeargollum
FG15:
Elronds mount was added because the community wished for it.
SP19XX:
--- Zitat von: FG15 am 19. Sep 2018, 20:12 ---Elronds mount was added because the community wished for it.
--- Ende Zitat ---
Indeed and it is nice to have, which is why in my proposal I mentioned adding it as an active aspect of his Leadership to retain it.
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