Ich habe auch mal wieder eine Frage. Und zwar bin ich mal wieder auf fehlersuche, aber schaffe es nicht ihn zu entdecken. Die Scripts sind:
*** IF ***
Unit 'The Citadel' Health IS Less Than or Equal 50 percent.
*AND* Unit 'The Citadel' has been attacked by Player '<All Players>'
*** THEN ***
Spawn an instance of Team 'Player_1/Geister 1' at Waypoint 'gesiterpunkt1'.
Have Team 'Player_1/Geister 1' AttackMove follow Waypoint Path 'geisterweg1' , as a team is TRUE , in formation is TRUE
Spawn an instance of Team 'Player_1/Geister 1 1' at Waypoint 'geisterpunkt2'.
Have Team 'Player_1/Geister 1 1' AttackMove follow Waypoint Path 'geisterweg2' , as a team is TRUE , in formation is TRUE
Spawn an instance of Team 'Player_1/Geister 1 1 1' at Waypoint 'geisterpunkt3'.
Have Team 'Player_1/Geister 1 1 1' AttackMove follow Waypoint Path 'geisterweg3' , as a team is TRUE , in formation is TRUE
Spawn an instance of Team 'Player_1/Geister 1 1 1 1' at Waypoint 'geisterpunkt4'.
Have Team 'Player_1/Geister 1 1 1 1' AttackMove follow Waypoint Path 'geisterweg4' , as a team is TRUE , in formation is TRUE
Spawn an instance of Team 'Player_1/Geister 1 1 1 1 1' at Waypoint 'geisterpunkt5'.
Have Team 'Player_1/Geister 1 1 1 1 1' AttackMove follow Waypoint Path 'geisterweg5' , as a team is TRUE , in formation is TRUE
Spawn an instance of Team 'Player_1/Geister 1 1 1 1 1 1' at Waypoint 'geisterpunkt6'.
Have Team 'Player_1/Geister 1 1 1 1 1 1' AttackMove follow Waypoint Path 'geisterweg6' , as a team is TRUE , in formation is TRUE
Spawn an instance of Team 'Player_1/Geister 1 1 1 1 1 1 1' at Waypoint 'geisterpunkt7'.
Have Team 'Player_1/Geister 1 1 1 1 1 1 1' AttackMove follow Waypoint Path 'geisterweg7' , as a team is TRUE , in formation is TRUE
Spawn an instance of Team 'Player_1/Geister 1 1 1 1 1 1 1 1' at Waypoint 'geisterpunkt8'.
Have Team 'Player_1/Geister 1 1 1 1 1 1 1 1' AttackMove follow Waypoint Path 'geisterweg8' , as a team is TRUE , in formation is TRUE
Spawn an instance of Team 'Player_1/Geister 1 1 1 1 1 1 1 1 1' at Waypoint 'geisterpunkt9'.
Have Team 'Player_1/Geister 1 1 1 1 1 1 1 1 1' AttackMove follow Waypoint Path 'geisterweg9' , as a team is TRUE , in formation is TRUE
Spawn an instance of Team 'Player_1/Geister 1 1 1 1 1 1 1 1 1 1' at Waypoint 'geisterpunkt10'.
Have Team 'Player_1/Geister 1 1 1 1 1 1 1 1 1 1' AttackMove follow Waypoint Path 'geisterweg10' , as a team is TRUE , in formation is TRUE
Spawn an instance of Team 'Player_1/Geister 1 1 1 1 1 1 1 1 1 1 1' at Waypoint 'geisterpunkt11'.
Have Team 'Player_1/Geister 1 1 1 1 1 1 1 1 1 1 1' AttackMove follow Waypoint Path 'geisterweg11' , as a team is TRUE , in formation is TRUE
(wird alle 3 Sekunden überprüft)
und dann noch
*** IF ***
Team 'Player_1/Geister 1' has reached the end of Waypoint Path 'geisterweg1'
*** THEN ***
Team 'Player_1/Geister 1' is removed from the world.
(den Script nochmal für jedes andere team)
und bei allen Scripts den Haken bei "deaktivate upon succes" weg
Ingame sieht das jetzt aber so aus, dass die Geister zwar gespawnt werden, allerdings sobald sie das Ende des Weges erreichen nicht wieder verschwinden und auch das Limit welches ich in den Tams eingestellt habe scheint irgendwie nicht zu funktionieren.
Edit: Codeboxen eingefügt