Here some raw stats and comparison with bfme2 and 1.09
Edain 481 Porter
Health = 500
Armor PorterArmor
Armor = DEFAULT 80% ;
Armor = SLASH 100% ;
Armor = PIERCE 50% ;
Armor = SPECIALIST 100% ;
Armor = CRUSH 100%
Armor = CAVALRY 50%;
Armor = SIEGE 100% ;
Armor = FLAME 100% ;
Armor = MAGIC 100% ;
Armor = FROST 100% ;
Armor = HERO 100% ;
Armor = HERO_RANGED 50% ;
Armor = STRUCTURAL 50%
End
Gondor Fighter Damage 40 SLASH ~ Builder takes 40
Gondor Knights Damage 83 CAVALRY ~ Builder takes 41,5
BFME2 1.06
Health = 500
Armor PorterArmor
Armor = DEFAULT 50% ;; ; 100
Armor = SLASH 50% ;; ; 100
Armor = PIERCE 33% ;; ; 100
Armor = SPECIALIST 50% ;; ; 100
Armor = CRUSH 50% ; ; ; 100
Armor = SIEGE 50% ;; ; 100
Armor = FLAME 1% ;; ; 100
Armor = MAGIC 50% ;; ; 100
Armor = HERO 50% ;; ; 100
Armor = HERO_RANGED 33% ;; ; 100
Armor = STRUCTURAL 25% ; ; 50
Armor = CAVALRY 33% ; ;
End
Gondor Fighter Damage 40 Slash ~ Builder takes 20 Damage
Gondor Knight Damage 35 Cavalry ~ Builder takes 11,55
Rohirrim (late game unit) Damage 80 Calvalry ~ Builder takes 26,4
BFME2 1.09v3
Health = 500
Armor PorterArmor
Armor = DEFAULT 33% ;;=;; 50% ;; ; 100
Armor = FLY_INTO 25% ;;=;; 50% ;; ; 100
Armor = SLASH 37.5% ;;=;; 50% ;; ; 100
Armor = PIERCE 25% ;;=;; 33% ;; ; 100
Armor = CAVALRY_RANGED 33% ;;=;; 50%
Armor = URUK 50%
Armor = SPECIALIST 33% ;;=;; 50% ;; ; 100
Armor = CRUSH 33% ;;=;; 50% ; ; ; 100
Armor = SIEGE 50% ;; ; 100
Armor = FLAME 10% ;;.;; 5% ;;.;; 1% ;; ; 100
Armor = MAGIC 50% ;; ; 100
Armor = HERO 37.5% ;;=;; 50% ;; ; 100
Armor = HERO_RANGED 25% ;;=;; 33% ;; ; 100
Armor = STRUCTURAL 25% ; ; 50
Armor = CAVALRY 30% ;;=;; 33% ; ;
Armor = LOGICAL_FIRE 0% ; ;
Armor = POISON 33% ;;=;; 50%
End
Gondor Fighter Damage 40 Slash ~ Builder takes 15 Damage
Gondor Knights Damage 40 Cavalry ~ Builder takes 12
Rohirrim (late game unit) Damage 80 Calvalry ~ Builder takes 26,4
Same Health, so its easy to see builders get even more damage in Edain from units than in bfme2 or 1.09
If we consider that Edain has a weaker countersystem and units have ~50% more HP, but Cav is a lot faster in Edain , i dont think this is really fitting here.
In addition i would give some Units/Scoutheroes a DamageScalar against porters. Like the Imladris Cav , with their double damage flanking passiv and insane movementspeed they can snack builders like cake.
+1, kann man sie außerdem durch Einheiten durchrennen lassen? Es ist mir paar mal gegen die KI passiert, dass ein Gebäude, das gerade aufgebaut wurde, angegriffen wurde und der Baumeister vor den Einheiten herauskam und dort dann stuck war.
Guter Vorschlag, gefältt mir.