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Englische Übersetzung II - Diskussionsthread

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CMG:
"devastation-ability" ist glaube ich die korrekte Übersetzung dafür.

Hüter:
Danke

Das wäre dann der übersetzte Text. Evtl. sollte noch mal jemand drüberlesen, Fehler und unsaubere Formulierungen fallen anderen meist eher auf als einem selbst ;)


--- Code: ---SCRIPT:lehen
"Troops from our fiefdoms have reached the battlefield!"
END

SCRIPT:MoriaVeteranen
"Veterans of Khazad-Dûm have reached the battlefield"
END

SCRIPT:MoriaVeteranenTot
"The quest of the dwarves has failed"
END

SCRIPT:07ObjectiveText_01
"All heroes have to survive!"
END

SCRIPT:07ObjectiveText_02
"Explore and secure the surroundings!"
END

SCRIPT:07ObjectiveText_03
"Build at least one mine and one barrack!"
END

SCRIPT:07ObjectiveText_04
"Build a tower in front of the cave entrances!"
END

SCRIPT:07ObjectiveText_05
"Open the cave entrance in the west!"
END

SCRIPT:07ObjectiveText_06
"Find the nests and kill the dragons in the cave!"
END

SCRIPT:07ObjectiveText_07
"Kill the old dragon!"
END

SCRIPT:07ObjectiveText_08
"Destroy the orc's camp and kill their chief!"
END

SCRIPT:07Intro_text_01
"Brothers, we have reached the Ered Mithrin!  Long time ago, in this place settled some dwarves. \n Let us explore and secure this place in order to build up a base here."
END

SCRIPT:07Intro_text_02
"Our builders will reach us soon. Until then, we have to get this place secure, so hurry up!"
END

SCRIPT:07Intro_text_03
"Ah, look at this cave! The entrance is overwhelmed, our workers will have to open it!"
END

SCRIPT:07Intro_text_03_1
"The entrance to the cave is overwhelmed, more work for our workers!"
END

SCRIPT:07Intro_text_04
"Finaly! Our builder and a worker arrived! \n Build at least one mine and one barrack! \n A fortress would not be wrong, too!"
END

SCRIPT:07Intro_text_05
"Let us protect the cave's entrance with a tower!"
END

SCRIPT:07Intro_text_06
"Open the cave entrance in the west!"
END

SCRIPT:07Intro_text_07
"Let us explore the cave in the west and then advance to the north!"
END

SCRIPT:07Intro_text_09
"The enemy has spotted us! \n Kill them, before they could warn the others!"
END

SCRIPT:07Intro_text_10
"It is to late, we have been spotted!"
END

SCRIPT:07Intro_text_11
"Look! What for an enormous dragon!"
END

SCRIPT:07Intro_text_12
"An evil spell keeps the entrance closed. We cannot go on!"
END

SCRIPT:07Intro_text_13
"With the death of the enormous dragon, the spell has faded. \n Now we can entry the cave using the entrance in the east"
END

SCRIPT:07Intro_text_14
"Now we destroy their camp and throw their bones on the dusty ground"
END

SCRIPT:07Intro_text_15
"Fast, run to the pass!"
END

SCRIPT:07Intro_text_16
"Over them, brothers! \n The day, when a dwarv hides himself in his mine, full of fear, or creeps through the mountains like a thieve, has still to come! \n  Let us build barracks and fight a battle about which our descendents will sing!"
END

SCRIPT:07Intro_text_PW
"Dwarves! The hot fire of dragons could not frighten us, \n we have fought and won against every enemy; Framsburg shall be our next aim! \n Death to the orcs!"
END

SCRIPT:08ObjectiveText_01
"All heroes have to survive!"
END

SCRIPT:08ObjectiveText_02
"Take the signal fire of Framsburg!"
END

SCRIPT:08ObjectiveText_03
"Protect the builders!"
END

SCRIPT:08ObjectiveText_04
"Build a fortress, barracks and a blacksmith inside the inner walls of Framsburg!"
END

SCRIPT:08ObjectiveText_05
"Destroy the enemy's supply camps!"
END

SCRIPT:08ObjectiveText_06
"Take the signal fire on the path to the pass of Gundabad!"
END

SCRIPT:08ObjectiveText_07
"Kill all remaining enemies!"
END

SCRIPT:08ObjectiveText_08
"Destroy the tower in Grabakr's camp!"
END

SCRIPT:08ObjectiveText_09
"Build at least two fortresses!"
END

SCRIPT:08Intro_text_01
"Nain: Dwarves! This is the old fortress of Framsburg! \n Let us drive the orcs away form there!"
END

SCRIPT:08Intro_text_02
"Dain: There is a signal fire in Framsburg, we have to take it\n in order to give the signal to our builders that we will settle here. \n After that, we will attack the path to Gundabad!"
END

SCRIPT:08Intro_text_03
"Nain: Our builders have arrived! We have to protect them, so let us send some troops to the ford immediately!"
END

SCRIPT:08Intro_text_04
"The builders now are inside the walls of Framsburg. \n Now, build up the camp!"
END

SCRIPT:08Intro_text_05
"Dain: Recruit troops to defend us from attacks by the orcs of Gundabad"
END

SCRIPT:08Intro_text_06
"The enemy has supply camps in the southeast and southwest, we have to destroy them."
END

SCRIPT:08Intro_text_07
"Dwarves, get yourself ready to take the signal fire on the path to Gundabad!"
END

SCRIPT:08Intro_text_08
"Hah! Now we are going to kill them all! \n Revenge for our dead king Thror! Aaargh!"
END

SCRIPT:08Intro_text_09
"My lord! Another chief has arrived, his camp is in the north. \n He wants to negotiate! \n Seek him out, king Thror!"
END

SCRIPT:08Intro_text_10
"Are you the king of those, who mine under the mountains? \n I am Bölthorn, the chief of the biggest tribe of Dunland. \n We would make peace with you, if you would kill some bastards for us!"
END

SCRIPT:08Intro_text_11
"King Thror! Grabakr asks for your help! He is pressed hard by Hreidmar's Dunlanders! \n If he dies, no one will prevent his Dunlanders from attacking us again!"
END

SCRIPT:08Intro_text_12
"King Thror!  They want to negotiate! Hreidmar's troops have been defeated! Let us call on him and make peace with him!"
END

SCRIPT:08Intro_text_13
"Why take you muck-raking creatures a hand in the affairs of the great Hreidmar? \n If you want to fight, destroy the camp of the dastard Gullweyg in the west,\n and the arms will be layed down."
END

SCRIPT:08Intro_text_14
"Thror: The proposition does not suit me! \n Let us hear, what Gullweyg has to propose us!"
END

SCRIPT:08Intro_text_15
"My lord, the chief Gullweyg is ready for an interlocution, seek him out!"
END

SCRIPT:08Intro_text_16
"Thror: All hail, chief Gullweyg, I am Thror, king of Erebor! \n The fierce Hreidmar wants to make war on you and is searching allies, \n but we desire to hold peace with the Dunlanders!"
END

SCRIPT:08Intro_text_17
"Gulleweyg: This Hreidmar is an evil coeval! His soul is darkened by the avidity of gold and power!\n The only choice is to wipe him and his tribe out.  \n After that, peace shall be between our peoples"
END

SCRIPT:08Intro_text_18
"Thor: We will not do anything! \n Shall they kill themselves. But whoever attacks us, will die!"
END

SCRIPT:08Intro_text_19
"My lord, I am bringing bad news! \n Orcs have been spotted on the path to the pass of Rhotorn, \n they seem to be the vanguard of the great army of Gundabad. \n We have to resist and protect the camps of Grabakr and Bölthorn!"
END

SCRIPT:08Intro_text_20
"Traitors! Gullweyg and Hreidmar have allied against us!"
END

SCRIPT:08Intro_text_21
"Grabakr has been killed!"
END

SCRIPT:08Intro_text_22
"Bölthorn has been killed by the enemy!"
END

SCRIPT:kamerareset
"Camera has been resetted"
END

SCRIPT:MEOldForestRoad_MissionHint06
"ORK-OFFICER: The elves are hiding themselves in the trees! Kill them with the devastation-ability!"
END
--- Ende Code ---

Edit: Wenn niemand was dagegen hat, nehme ich mir gleich das "Spellbook" vor.

Thartom:

--- Zitat von: Hüter am  7. Jun 2014, 13:54 ---Das wäre dann der übersetzte Text. Evtl. sollte noch mal jemand drüberlesen, Fehler und unsaubere Formulierungen fallen anderen meist eher auf als einem selbst ;)
ich hab zur korrektur mal den code entfernt und lasse alles aus, was ich genauso gemacht hätte. Verbesserungsvorschläge sind in rot.

SCRIPT:07ObjectiveText_01
SCRIPT:07ObjectiveText_06
"Find the nests of the monsters and kill the dragons in the cave!"
END

SCRIPT:07Intro_text_01
"Brothers, we have reached the Ered Mithrin!  Long time ago, in this place here settled some dwarves. \n Let us explore and secure this place in order to build up a base here."
END

SCRIPT:07Intro_text_02
"Our builders will reach us soon. Until then, we have to get this place secure, so hurry up!"
END

SCRIPT:07Intro_text_03
"Ah, look, a at this cave! The entrance is overwhelmed, our workers will have to open it!"
END

SCRIPT:07Intro_text_09
"The enemy has spotted us! \n Quick, kill them, before they can could warn the others!"
END

SCRIPT:07Intro_text_10
"It is too late, we have been spotted!"
END

SCRIPT:07Intro_text_11
"Look! What for an enormous (ich hätte gigantic genommen, um zu zeigen, dass der Drache auch stark ist) dragon!"
END

SCRIPT:07Intro_text_13
"With the death of the enormous (siehe oben) dragon, the spell has faded. \n Now we can enter entry the cave using the entrance in the east"
END

SCRIPT:07Intro_text_16
"Over them, brothers! \n The day, when a dwarfv (one dwarf, two dwarves) hides himself in his mine, full of fear, or creeps through the mountains like a thieve, has still to come (ich hätte "will never come" genommen)! \n  Let us build barracks and fight a battle about which even our descendents will sing!"
END

SCRIPT:07Intro_text_PW
"Dwarves! The hot fire of the dragons could not frighten us, \n we have fought and won against every enemy; Framsburg shall be our next aim! \n Death to the orcs!"
END

SCRIPT:08ObjectiveText_02
"Capture Take the signal fire of Framsburg!"
END

SCRIPT:08ObjectiveText_06
"Capture Take the signal fire on the path to the pass of Gundabad!"
END

SCRIPT:08Intro_text_01
"Nain: Dwarves! This is the destroyed old fortress of Framsburg! \n Let us disperse drive the orcs away form there!"
END

SCRIPT:08Intro_text_02
"Dain: There is a signal fire in Framsburg, that we have to take it [Leerzeichen vergessen ;) ]\n in order to give the signal to our builders to that we will settle here. \n After that, we will attack the path to Gundabad!"
END

SCRIPT:08Intro_text_04
"The builders now are inside the walls of Framsburg. \n Now, let us build up the camp!"
END

SCRIPT:08Intro_text_05
"Dain: Recruit troops to be protected against the attacks from defend us from attacks by the orcs of Gundabad"
END

SCRIPT:08Intro_text_07
"Dwarves, get yourself ready to take the signal fire at on the path to Gundabad!"
END

SCRIPT:08Intro_text_10
"Are you the king of those, who dig in the earth mine under the mountains? \n I am Bölthorn, the chief of the biggest tribe in of Dunland. \n We will (if-clause Typ 1) would make peace with you, if you would kill some bastards for us!"
END

SCRIPT:08Intro_text_11
"King Thror! Grabakr asks for your help! He is attacked pressed hard by Hreidmar's Dunlanders from the southwest! \n If he dies, no one will prevent his Dunlanders from attacking us again!"
END

SCRIPT:08Intro_text_13
"Why take you earth-diging muck-raking creatures a hand in the affairs of the great Hreidmar? \n If you want to fight, destroy the camp of the dastard Gullweyg in the west,\n and the arms will be layed down."
END

SCRIPT:08Intro_text_14
"Thror: The proposition does not please suit me! \n Let us hear, what Gullweyg has to propose us!"
END

SCRIPT:08Intro_text_16
"Thror: Greetings All hail, chief Gullweyg, I am king Thror from the Erebor Thror, king of Erebor (er würde sich doch selbst verspotten, nachdem er von dort vertrieben wurde; Ein König, dem sein Reich geklaut wurde)! \n The savage fierce Hreidmar wants to battle with you and wants us to help him make war on you and is searching allies, \n but we desire to hold peace with the Dunlanders!"
END

SCRIPT:08Intro_text_17
"Gulleweyg: This Hreidmar is an evil coeval! His soul is darkened by the avidity of gold and power!\n The only choice is to kill him and everyone of his tribe wipe him and his tribe out.  \n After that, we shall have peace peace shall be between our peoples"
END

SCRIPT:08Intro_text_18
"Thor: We will not do anything like this! \n Shall they kill themselves. But whoever attacks us, will die!"
END

SCRIPT:kamerareset
"Camera has been relocated (bin nicht sicher, ob man "resetted" mit einem oder zwei "t"s schreibt) resetted"
END
So hätte ich das gemacht. Ich weiß, dass viele meiner Korrekturen wahrscheinlich nicht nötig sind, schau einfach noch einmal drüber

--- Ende Zitat ---


edit:


--- Zitat von: Elendils Cousin 3. Grades am  6. Jun 2014, 21:12 ---Gut, ich fange dann einfach mal mit Angmar I an^^
hier schwing ich auch mal meinen Rotstift. Einige Sachen sind Haarspalterei, schau dir einfach alles Markierte noch mal an

CONTROLBAR:ToolTipSpecialAbilityEin samerWächter_Neu
"Carthaen and his men are the last survivors of the destroyed realm Cardolan and protect their home until to this day  \n A Barrow-Guard of Cardolan pitches up his a tent and watches for the terror of Angmar \n The guard is invisible for to enemies \n Left click to activate"
END

CONTROLBAR:ToolTipBuildAngmarDuneda inPikemanHorde_Neu
"Requires Level 2 Hall of the King's Men \n Strong vs Cavalry, and Monsters"
END

CONTROLBAR:ToolTipSpecialAbilityKar shSeelendieb_Neu
"Requires Level 10 \n The whispering dread of Angmar steadily withdraws the light of life of his victims \n Nearby eEnemy units nearby are permanently damaged and transfuse their health to Karsh \n for the duration of this abilityKarsh is slowed down by 50% while this ability is active \n Left click to activate"
END

CONTROLBAR:ToolTipNecroCorpseRain_H exerturm
"Requires a Tower of Witchcraft \n The Tower of Witchcraft enables the sorcerer, despite specialising into another skill, to use the Corpse Rain \n Units in the target area sustain \n heavy magical damage \n Left click on icon then left click on target area"
END

CONTROLBAR:ToolTipNecroSoulFreeze_H exerturm
"Requires a Tower of Witchcraft \n The Tower of Witchcraft enables the sorcerer, despite specialising into another skill, to use the Soulfreeze \n Affected units cannot move nor attack nor be upgraded \n Left click on icon then left click on target area"
END

CONTROLBAR:ToolTipNecroWellOfSouls_ Hexerturm
"Requires a Tower of Witchcraft \n The Tower of Witchcraft enables the sorcerer, despite specialising into another skill, to use the Well Of Souls \n Enemy units in target area are withdrawn health which is transfused to nearby allies \n Left click on target area"
END

CONTROLBAR:AngmarObilisk
"Dark oObelisk übrigens ist das im deutschen Text falsch geschrieben xD )"
END

CONTROLBAR:ToolTipAngmarObilisk
"Creates a obelisk which is weaking nearby enemy units nearby \n Left click on icon then left click on target area"
END

CONTROLBAR:AngmarBarrowWightLairDes criptionExtern
"Generates treasures \n Grants access to the lair's tunnel system \n Can cast "Ban of the Barrow-Wights" \n Reduces the cost of Barrow-Wights: \n 2 Barrow-Wight Lairs -10% \n 3 Barrow-Wight Lairs -15% \n 4 Barrow-Wight Lairs -20% \n 5 bBarrow-Wight Lairs -30% \n 6 Barrow-Wight Lairs -40%"
END

CONTROLBAR:AngmarVorpostenDunedain
"Garrison Tower (im deutschen Text ist überall ein "si" zu viel :D)"
END

CONTROLBAR:ToolTipAngmarVorpostenDu nedain
"The Garrison Tower has increased health, is armed with archers and decreases increases recruiting time of Carn-Dûm units globally by 30% \n Passive ability"
END

CONTROLBAR:ToolTipBuildAngmarNumEli teHorde_Neu
"Requires Hall Of The King's Men Level 3 \n Strong vs. all normal units \n You can only have three Black Guard units at the same time once"
END

UPGRADE:AngmarThrallMasterOrksBe rgGram
"Orc slaughterers from of Berg Gram"
END

CONTROLBAR:AngmarBarrowWightLairDes cription_Neu
"Barrow-Wights fill the lair with the bones of their defeated enemies \n Every enemy killed by a Barrow-Wight's blade grants the lair experience \n Grants access to the lair's tunnel system \n Enables summoning Barrow-Wights \n Weakens nearby enemy units nearby \n Heroes: Karsh"
END

CONTROLBAR:ToolTipSpecialAbilityBef ehldesGardisten
"Requires Level 10 \n On the guardsman's order a hero of Angmar is temporary protected by Men of Carn Dûm dealing great damage to heroes \n Left click on icon then left click on target Angmar hero (beim deutschen Text fehlt das "linksklicke auf das Symbol und anschließend")"
END

CONTROLBAR:HaloAngmarsWitchKingAddo n_Neu
"Ich wäre auch für "Death Vortex"Halo of Angmar"
END

CONTROLBAR:KriegshornAngmars
"Horns of Angmar"
END

CONTROLBAR:TooltipKriegshornAngmars
"Target allies do +50% increased damage \n Left click on icon then left click on target units"
END

CONTROLBAR:LW_Unit_AngmarRhudaurKno chenbrecherHorde
"Bonecrushers from of Rhudaur"
END

CONTROLBAR:ToolTipBuildAngmarNumEli teHorde_forCarnDum
"Recruit the Black Guard in the Witchking's power center \n Strong vs. all normal units \n You can only have three Black Guard units at the same time once"
END

CONTROLBAR:ToolTipAndrolAnführer
"Requires Level 5 \n The General leads the Dark Númenór of Angmar into battle \n +150% damage and +50 armor for allied Dark Rangers and Dúnedain near Zaphragor \n \n Passive ability"
END

CONTROLBAR:AndrolsDunedain
"Zaphragors subjects"
END

CONTROLBAR:AndrolAnführer
"General of the Dark Númenór"
END
--- Ende Zitat ---

Ar-Sakalthôr:
Ists Oke wenn ich mir Arnor I reseviere? Brauch wieder mal ein bisschen Englisch training. :D Und ein bisschen Coding training. Bin schon fast eingerostet. xD

Shagrat:
ich würd mich ja gern mal an Rohan II probiern^^

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