[en] Edain Mod > [Edain] Lothlorien Suggestions

Lothlórien Balance Discussion

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The_Necromancer0:
This is a copy paste from the comment I made on the OP:

Beornings and Grimbeorn
Yes, true to the bijillionth power

Thranduil & Wine Cellar Hero cost reduction
I'd suggest to merge those two into a single suggestion. So maybe a small combined nerf of both.

Hawk Strike
+1 for the nerf

Galadriel
She's pretty nice and well designed. If I wasn't trying to take over the whole of Middle Earth to plunge it into an era of darkness and ràise the ancient kingdom of Angmar I'd probably go have a little chat with her in Lorien.

Haldir
I don't think he should get an price boost. He isn't as good as Lurtz.

Celeborn
No price boost, maybe simply a little damage nerf, but the fact that he gets taken down quickly balances out his mighty power.

Elendils Cousin 3. Grades:
@Odysseus: Why would you switch Galadriel's and Grimbeorn's cost exactly? I find both of them to be priced quite accurately for their performance, although I never used Grimbeorn that much.

+1 to nerfing Hawk Strike. I don't even think his upgraded version should be as powerful as this [ugly]

I'm not quite sure what happend when you fought Thranduil with Lurtz and Ugluk, but you should have won that fight easily unless he had his shield up. In that case he should have a chance since both your heroes were at level one and he costs 2400. That is quite a bit more than Boromir. And his damage output is still nothing spectacular, but very much average.

As for Celeborn being stronger than Aragorn, I'd have to disagree as well. Aragorn attacks faster, has access to the very clearly better swordmaster ability which is also at level one and gets a leadership and some crowdcontrol later on.


As for the beornings: They are very clearly too strong atm, but their strength against buildings needs to stay. Lorien has no siege except Ents, which are very, very expensive. Beornings in their human form fill the hole of light siege weapons (somewhat comparable to rams for other factions).

Adrigabbro:
I pretty much agree with Elendils about everything.

Odysseus:
Thank you for the reply gentlemen,

Hmm yes, you guys might be right. I have been trying some alternative methods to see what helps and with varying success. I am only certain of Beornings being too cost effective so far. As it stands, they can combine a form of cavalry with knockback, light siege, anti-infantry and a decent form of anti-hero damage. Some features need to be tweaked or removed, I feel. They offer too much for only 350.

I am not sure what is exactly the case, but does Thranduil's shield completely nullify damage or reduce it drastically? If the former is the case, the 10 second ''invulnerability'' might just be the reason why there was little I could do against it with both Lurtz and Ugluk.

Either way, the Silvan Elves have some scary heroes if I do say so myself haha!

™Æ¿® Aragorn £ ‡™:
Beornings should cost 600-700. And I believe their human form can get some nerfs so you use  bear-form more often.(Perhaps weaker to archer arrows)

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