[en] Edain Mod > [Edain] Lothlorien Suggestions
Lothlórien Balance Discussion
Sir_Stig:
I definitely support a nerf of beornings, currently they are too powerful in human form. I would heavily nerf their unit damage in human form and/or make them more vulnerable to arrows, while keeping their building damage. Basically I want bear form for wrecking units, human form for basically being a battering ram. I wouldn't mind galadriel's elven gifts moving to level 5 or even 3, it's tough to level her fast enough to get more than maybe 2 heroes with the gifts.
DrHouse93:
I agree with Sir_Stig, though I'd prefer Gifts of Lorien to be moved to lower levels. Actually, level 7 it's pretty far, and most of the time, if you're skilled enough, by the time you get the ability the game is almost over, therefore making it nearly useless (while it should be a key mechanic)
Draco100000:
Is a fact that a beorning should cost more than a cirith ungol batallion because they are game-breaking. Early game have no sense against them, the only counter that i have found is get early forged blades that just destroy them, against the bear-form pikes, and against the normal form, swordsmen. The best anti-beorning faction in fact is Gondor because of high numbers and medium tiered basic infantry, then the anti-monsters units of Erebor and Ironhills from their outposts. The best way would be increasing to 500 the cost of Beornings and the honey house cost to 800. Making them an avaiablke tactic for mid game. But it is my sugestion any nerf you make to them will balance a bit more the new elves.
ziqing:
I do feel as the only good faction without walls, Lorien Citadel is extremely vulnerable against siege weapon, two Battering Ram of Isengard near the Citadel could easily destroy it and all buildings
Elite KryPtik:
Silverthorns wreck battering rams.
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