[en] Edain Mod > [Edain] Lothlorien Suggestions
Lothlórien Balance Discussion
Elite KryPtik:
Didn't mean to come off as rude at any point, sorry if I did. Anyways I did use mystical stream combined with pikes a couple times, even with master blades at one point I think, but it wasn't enough. Lorien are still overall very vulnerable vs cavalry spam, regardless of player skill or map. Even the palace guards aren't that great, they are just a bit tankier than Lorien pikes. This is the main point I was bringing up, along with the point that I think Beornings should be immune to trample, and the command points upgrade should be on the citadel, NOT the guardhouse. The guardhouse should get a different unique upgrade, for example something like each of the 4 upgrades gives a slight boost in exp earned in combat, that's 1 idea anyways. The point is as long as the command points upgrade is on the guardhouse it forces the player to use it, and therefore prevents them from getting the discounts provided by the other 3 buildings.
Odysseus:
I watched the match again this afternoon, and most of the times, the mystical stream was used a bit too early, lacking follow-up momentum, which in turn leads to the wasting of some crucial seconds. You started using it more efficiently towards the end, but by then it was not proving to be enough anymore.
Anyway, we'll see eventually what the team will do about it. I was thinking, if it was possible to add some additional formation or ability to the pikemen and/or Palace Guards that gives them a bit of a boost against cavalry or at least when being charged down. I see not that much that can be done here, since, without deforming Lothlorien's basic concept, the only way would be to buff the natural counter to cavalry, but that is a risky business, as we know.
Or something like a passive curved blades ability that makes their pikemen decrease armour or speed from cavalry or something. Any thoughts on that?
About the CP, what if it was slightly increased? I mean, it would normally still be the thing to upgrade your Mallorn Trees with CP, so I think this might be a bit too soon to judge on this feature as well. I don't completely agree with the CP being at the Citadel, even though it might make sense. I think the whole idea was to give you an advantage for it being much better protected, but that it would not completely make CP upgrades on Mallorn Trees pointless. You could have deleted your Beorning house, then build a Mallorn Tree and go for the double CP upgrade. However, I also somewhat agree that profiting from the other discounts is kind of a problem for Lothlorien, but not because of the Border Guard thing, but because they have so few build plots, in my opinion.
Oh well, I suppose it is in the past, so I suggest we should be done with it. I hope that a dev can shed some light on this so that we can call it a day haha.
Kind regards.
Elite KryPtik:
The number of build plots they have isn't an issue. As for making cp upgrades on mallorn trees, they are your only source of real income, as the amount you make from your base is quite small (as you noted, lack of build plots ;)) Putting double resources on your mallorn trees is the only real way to stay competitive right now. So something needs to change, be it either the amount of money you can make from your citadel buildings, the amount of command points granted by each upgrade on the border guardhouse, or by putting the command points upgrade on the citadel and giving the border guardhouse a different unique upgrade, which I think makes the most sense.
I don't think that it would be unreasonable or unfitting to Loriens concept to give the pikeguards some kind of basic formation, at least then they would be somewhat useful against pikes. Currently, If your in the situation I was in, where you are being spammed with cavalry and are unable to get the Palace Guard, you're basically, pardon my French, fucked. This really isn't fair, even with the argument that my micro was apparently so horrible, and I should have gotten master blades first. I'm telling ya, it would not have made a huge difference, I can tell. If you want to find out for sure, find me on gameranger, my name is E_KryPtik on there.
™Æ¿® Aragorn £ ‡™:
This is completely off topic, but I believe Mirkwood's outpost should cost 1600 (not 1200) In any multiplayer game, elves always instantly get Mirkwood. And from what i've seen, mirkwood is more valuable than the normal outpost option. (which costs the same)
Odysseus:
@Kryptik
No mate, I didn't say that. Please, don't twist my words, you're making me look bad :P. I was just saying that in certain occasions in the match, your opponent outsmarted you. Like going for that Dol Amroth Fortress and losing the remainder of your soldiers was also a waste.
I will need to install Gameranger then, if I take you up on your offer haha.
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