[en] Edain Mod > [Edain] Lothlorien Suggestions

Lothlórien Balance Discussion

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CragLord:
As I have described you, it was experimental thing with one ent.
I presume ofc if I come with 5 ents with or without ent heroes that citadel will probably go down, and bigger part of base.
But that is not my point, my point is that arrow damage from structures is still too great on ents (if it is reduced anyway from previous version of game)
I will also check will those arrows deal "same" amount of damage to rams or catapults and then I will wrote some more detail comment with general comparison.

Regards,
Crag

Elendils Cousin 3. Grades:
Five ents led by Treebeard and Quickbeam? If you can afford that, you can win by just drowning your opponent in your money. The problem is not that ents can't get stuff done, but that ents are too vulnerable to arrows from buildings. And I share that sentiment, ents are supposed to be vulnerable to pikes and elemental damage, not buildings.

CragLord:

--- Zitat von: Elendils Cousin 3. Grades am 29. Nov 2015, 22:47 ---Five ents led by Treebeard and Quickbeam? If you can afford that, you can win by just drowning your opponent in your money. The problem is not that ents can't get stuff done, but that ents are too vulnerable to arrows from buildings. And I share that sentiment, ents are supposed to be vulnerable to pikes and elemental damage, not buildings.

--- Ende Zitat ---
With no more "quoting" and talking, that is my point also from beginning.
And in same time, rams can go into race around buildings and arrows do ~0 damage to them. And probably same is with catapults. Have to check. Simply ents are siege, not regular one as other "mechanic" but that is not reason that those arrows deal such amount of damage to them while other non living siege is almost immune to it.

Regards,
Crag

Elite KryPtik:
Ents are not "just siege" they can also slaughter units by the dozen, whereas rams can only hit buildings. Therefore, like trolls, they should be a bit more vulnerable to all forms of damage. Anyways, whats the point in sending in a single Ent? You send them in groups to keep them protected.

Lord of Mordor:
Ents never have to take damage from buildings if you don't want them to though, they can throw their rocks farther than any tower can shoot. So is turret damage a problem? It's easy to increase their armor, but I don't think it's a bad thing per se that you have to approach a heavily defended base differently. But I don't really mind either way, I can also see the point that siege-focussed monsters shouldn't get downed too easily by turrets. Ents actually have better armor against turrets already than most other units or monsters, but not as good as mechanical siege engines like rams or catapults.

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