[en] Edain Mod > [Edain] Lothlorien Suggestions
Lothlórien Balance Discussion
Hamanathnath:
The way I see it, most of the elite pikemen of each other faction has something other then the porcupine formation that made them unique (Tower Guard armour formation, Cirith Ungol orcs being strong vs swordsmen and no cp, Rohan Westfold Pikes having the abilitys of the captain, and Erkenbrands summon Having a spear throw if I remember correctly, I feel like i'm missing one so feel free to tell me if I am) The 2 factions that can only build 1 pikemen unit and/or have no elite pikemen (dwarves and Isengard) still have something unique that improves them (Uruk pikes can combine with Shield uruks, making them much more versatile, and Dwarves have are unique depending on what subfaction you choose. I can't remember the eredluin ability, but Erebor has the building weakener and Iron hills have the speed up ability. And if i remember correctly, dale and laketown pikes have the standard porupine formation) Again, tell me if any of this information is wrong.
I think that palace guards are missing a formation or unique ability that make them compareable to the other elite pikes. Because while the porcupine formation has its uses, I think the palace guards should get something new. Preferably something that increases their armor. I think that may be enough to make them stronger, without the need of a armour upgrade, but if its not, maybe slightly increasing their base armour values would be smart.
As for the lorien Pikeguard, i think their speed up ability is enough, but if they change the palace guards ability, i think giving them the porcupine formation would be good.
I don't have time to comment on your other points Elite KryPtik, but I will post when I do.
IronSkye:
--- Zitat von: Hamanathnath am 4. Dez 2015, 14:15 ---I think that palace guards are missing a formation or unique ability that make them compareable to the other elite pikes. Because while the porcupine formation has its uses, I think the palace guards should get something new. Preferably something that increases their armor. I think that may be enough to make them stronger, without the need of a armour upgrade, but if its not, maybe slightly increasing their base armour values would be smart.
--- Ende Zitat ---
They have a good formation which prohibits that enemies cavalry can pass entirely.
This power is quite strong if I am not mistaken.
Odysseus:
You mean the Porcupine Tree formation? What exactly does it do anyway? I thought it would only protect pikemen and deal revenge trample damage in a 360 degree radius? I don't think it adds anything else to the Palace Guards, unless I am mistaken.
I had a thought for that formation, inspired by the one we saw in BOTFA. I might make a suggestion thread if anyone is interested?
Elendils Cousin 3. Grades:
It stops any cavalry dead in their tracks when they touch it. They get slowed down instantly, as if they were getting stuck in a clump of infantry.
Melkor Bauglir:
Concerning CG-guardians:
--- Zitat ---In German forum they made the suggestion, that they get the ability of the mirkwood archers additionally and that mirkwood archers get an shackle-shoot instead.
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That isn't exactly true. We were talking about giving this rapid fire ability to the Galadhrim in an attempt to rework certain Lothlorien units. Actually it was completely the opposite way arround, CG-guardians were supposed to shoot really slow, but deal very high damage, making them strong versus heroes, monsters or single-units in general, but rather weak against spam. (It was a pretty long concept, so I won't translate it here. Basically it was about giving every Lothlorien unit a specific place, without redundancies and without some units replacing others. It wasn't totally accepted though. ;))
Apart from that: Do the CG-guardians really need another combat ability? I'm asking this, because they essentially have the same role as regular Lothlorien-archers, don't enter the game earlier or later than fully upgraded archers, do not cost any more money than fully upgraded archers and all three together actually take up 360 CP which is a lot for a single unit. Therefore I think that too strong / too flexible CG-guardians would make Lothlorien-archers kind of redundant in LG. (Just the result of 5 different archer units in one faction. :D)
E.g. in the German forum we were taling about giving them permanent stealth (even while firing and away from trees). This together with high single target damage would make them an excellet sniper-unit.
Greetings
Melkor Bauglir
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