23. Mai 2017, 16:44 Hallo Gast.
Willkommen Gast. Bitte einloggen oder registrieren. Haben Sie Ihre Aktivierungs E-Mail übersehen?

Einloggen mit Benutzername, Passwort und Sitzungslänge


Select Boards:
 
Language:
 


Neueste Beiträge

Seiten: [1] 2 3 ... 10
1
Just for clarification, I did not mean to say that the Edain Smaug looked bad. I just think the darker tint that was used in the movie does a better job of portraying pure evil and that AOTR Smaug has a higher overall texture quality, especially on the face/head. I'm fine with either, in the end. I just want him to be done justice. He's MM's ring hero (currently) and I don't know if that will change, but since he still is, we can go easy on the balancing prospect. I want him to be able to burn big blobs and buildings, that's all.

I don't know if Misty Mountains will have a Mass Slayer hero by default, but I do think the 4.0 Edain interpretation makes the most sense, as being one of the, if not the strongest Mass Slayer in the game, but with less support-oriented elements compared to Sauron.

2
Back to Aules idea: I like your proposal about abilities, fit's perfectly. I would change Rank 5: “Dragon Sickness (passive) - I hope that ET will keep scavenger spell in MM spellbook and thus it will overlap. A small change and it's perfect.

Oh yes you are right. In case of overlapping we have to think another effect of dragon sickness. A brief alternative:
Rank 5 "Dragon Sickness (passive)": the desire of gold and treasures makes Smaug very greedy, he steals resources wherever he goes. All the enemy structures in a medium range produces -30% resources.

This is probably more fitting. Because the greedy of Smaug make him selfish and he doesn't share his treasure with anyone else. So it is better a weakening of the enemy economy rather than an increasing of your own resources  ;)

I also agree that the design is really of secondary importance after the release of the faction. There is a model already which the ET have worked hard on so it does not bug out and looks unique. After all, they have chosen designs that were not directly implemented from the movie because they did not like those interpretations (thinking of Beorn and Grimbeorn here) so it may be they already find their 3.8.1 model good enough.

If at some point in the far future they feel inspired to take on this project they will have good reasons for it. But for now I don't see it necessary to wait for MM longer because some people want a new Smaug model.

I agree graphics is not as I mportant as concept. I'm anyway sure the team is able to fuse the best element of their Smaug and the movies model to create something unique Just as they did with Beorn and Grimbeorn. They look far better than 3.8.1 in my opinion :)
3
I also agree that the design is really of secondary importance after the release of the faction. There is a model already which the ET have worked hard on so it does not bug out and looks unique. After all, they have chosen designs that were not directly implemented from the movie because they did not like those interpretations (thinking of Beorn and Grimbeorn here) so it may be they already find their 3.8.1 model good enough.

If at some point in the far future they feel inspired to take on this project they will have good reasons for it. But for now I don't see it necessary to wait for MM longer because some people want a new Smaug model.
4
Smaug from 3.8.1 is really not bad, small tweaking and he is good to go IMO. Important think is to find him a good place in MM faction, as he doesn't belong to them (lore-wise) so much.

Back to Aules idea: I like your proposal about abilities, fit's perfectly. I would change Rank 5: “Dragon Sickness (passive) - I hope that ET will keep scavenger spell in MM spellbook and thus it will overlap. A small change and it's perfect.
5
[Edain] Support / Re: Sobald das spiel startet ist der Gegner besiegt
« Letzter Beitrag von DaGeggo am Heute um 13:01 »
Das Einfachste ist, das Spiel neu zu installieren, nachdem du alles runtergelöscht hast. Achte darauf, für SuM2 den Patch 1.06 und für AdH den Patch 2.01 zu installieren.
6
Schlacht um Mittelerde / Re: SuM2 mit Intel Grafik
« Letzter Beitrag von DaGeggo am Heute um 12:56 »
Soweit ich weis, funktionieren nur die alten Treiber und das Problem kommt erst seit ein Paar Updates. Könntest es also mal mit einem älteren Treiber versuchen.
Hast du den Fixxer schon drüberlaufen lassen, also die Dateien in der appdata hinzugefügt?
7
General Video Games / Re: Age of Mythology
« Letzter Beitrag von AulëTheSmith am Heute um 12:06 »
just To begin:




Galadriel, what the "Hel" is happened to you?? :D :D
8
General Video Games / Re: Age of Mythology
« Letzter Beitrag von AulëTheSmith am Heute um 11:48 »
I'm really happy to know that I finally succeeded in luring someone in this space :D

If you agree, beside informative posts about the very game (which I hope to continue writing), we could use this thread to talk about anything related to the game, be it our experiences or memories from the past. Should you decide to buy the extended version of Steam, we might also arrange some online matches (and I don't think they will be hard to set up). And, of course, as I promised at the beginning of the thread, I will hopefully start showcasing my little project for a canonical Trojan war; you know, hosts fighting each other, miraculous interventions from the heavens and gods behaving in the most puerile of the ways: not so much unusual, isn't it? xD

It is not unusual, it is simply a pleasure and my daily bread those type of things  :D :D :D
I would like to discuss anything about mythology here beside the game too, and also about other similar films and topic related to it ;)
9
As Julio rightly pointed out, heroes can't cost more than 3000 resources. A sort of rule that we may not defy. It's thus imperative that values be confined within that range. Also, if I remember correctly, there are gameplay-related reasons for that choice, given that the Edain Team didn't want to make any hero that expensive (and therefore effective), as it would happen in the previous chapters of the Mod's history. The 4.0 era is generally more focused on coordinating the different characteristics of each faction and on finding a holistic strategy (rather than relying too much on single features).

Regarding Smaug's design, I doubt that the AOTR Team would gladly agree with sharing such precious model, and I would totally understand their decision. We're not talking about a general unit or other secondary characters; I think their own version of Smaug is really the prime jewel of their own vision and impressive gallery, and every project is probably supposed to retain its own unique elements. Reversing the reasoning, it would just be like the Edain Team sharing their central subfaction-system of the Misty Mountains with another project. This consideration of mine is obviously set aside from the fact that I too would love to see that amazing concept in the game; hopefully, the current model will be overhauled or the Edain Team will create another anew (though extremely difficult it might turn out to be).

Feel nonetheless welcome to develop the discussion further, since we get closer and closer to the Misty Mountains with each day passing, even if that is a quite slow process ;)

Thanks Diewalk ;) as I can see a lot of people care very much about this argument.
About the cost I understand the point: the idea of certain tasks (e.g. The treasure cave at level 3 and others) to be completed beside a 3000 cost is very good and balance and it avoids to concentrate all the cost in the cost of the hero himself.
What I don't want to see, first of all, is a cheap Smaug but very weak. In name of balance I agree arrows are the only weapon to beat him in flight,  but we have to find a right middle point between extremely weak (I mean when he encounters a group of archers he's slayed in a second)  and extremely strong. An increase of armor in the middle (level 5) just like other heroes in edain, would be perfect in my opinion ;). An edain current example? Well trolls are a good example. A fully upgraded level 5 troll of Mordor is more effective against arrows with respect to previous versions of the game.
On the ground Smaug would be more weak  against heroes and pikes (but not so much like other monsters, damn, we are talking about a dragon  :D :D !!).

I think the Smaug from Edain is good enough and detailed. I like this one more that the one from AOTR.
Edain 4 deserves something more in my opinion. Anyway Of course we cannot force Aotr to give us their model. But is a good example of a 4 legs Smaug.
As a starting point, why not reshape the current Smaug? The summoned dragon from vanilla (from which he comes from) has a more "serpentine" aspect and animation with respect to Drogoth. Starting from this Edain would create a unique and epic model too. I like the red color of the current Smaug:

10
RPG Library / Re: Antique Lyrics of Arda
« Letzter Beitrag von DieWalküre am Heute um 11:25 »
Thy fate shall not be in my hands



Eönwë rejects the apologies of Sauron.

Thy fate shall not be in my hands,
Thou once a bright spirit of light were,
But thy might and arts the Enemy's design greatly served,
And thou in darkness and horrible terror eventually turned.

Despised and feared by whom dwelt in these sad lands,
A murderer of gentle souls and of fell spells the sorcerer,
Nay, I tell thee, I may not free thee from thy guilt,
For the Powers only of thy case the last judges shall be.
Seiten: [1] 2 3 ... 10