19. Okt 2017, 20:25 Hallo Gast.
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1
RPG Library / Re: Conversations in Doriath
« Letzter Beitrag von Walküre am Heute um 18:42 »
MELYANNA: ''No stain of grudge in the divine intelligence which all guides. The chariot of governance is ever-stable and never goes astray from its path. You and your wise kin have little to fear, maiden of honour. I may see it in your eyes. I may sense it in your thoughts. I know this. Your House is not burdened by the toil of guilt, apart from the sad exile that has been your final choice. The route you longed to take. The path that has led you hither, to the shores of the Hither-Lands. Thick mists cover the waters of the western blue now, because this is the absolute decree of the Powers: their holy realm had to be concealed and hidden from your sight. The sight of the exiled kind. The gates of Valinórë must be shut and so shall they remain, until the Valar's design is made manifest. What they wish and want. What should be fulfilled. In which manners the Eldar may remedy their faults and how such terrible oath can be cancelled, for it is now a grave testimony of sedition and a compelling factor that new troubles is to cause. The Noldor must be careful and on the alert: those words of hatred, sworn and spoken at the behest of vengeance, shall be doom for whom has pronounced them. The goblet of grief has yet to pour sorrows over our fate. Grim times are ahead, and tragic. This we are to await. Further I cannot foresee, for none knows all ends.''
2
First of all, thank you for your awnser.

I suggest leave the shotcut path alone and create your own .big file. you name the big file something like ______zmymod (to make sure it is loaded last). in this big file you then place all your edited ini and inc files (the path must be right ofc). in your example the file path of your gamedata.inc in the big file would be:


this file goes into where all the other edain files are and you are ready to go. and if you want to deactivate your mod simply remove this file. best way if you want to mod IMO  :)

But when I name the file _____zmymod.big it wont be read last, because of the "_____" it will be on top, right? And will the data from _gamedata.inc in the main folder be overwritten by my .big mod file when the modded file is the last one?

Also does the game know what data it needs to pull, and where it is located? So do I have to give the game a location to search for the _____zmymod.big file?

And my final question: When I want this mod to work on multiplayer, Is it that the only thing I need to do is give this file to my friend, or is there something else I must do?

Thanks in advance.
3
Sonstiges / Re: Forenspiel: Was bin ich?... aus der Edain-Mod
« Letzter Beitrag von Lozispinozi am Heute um 18:29 »
Bist du Imrahil?  :P
4
Sonstiges / Re: Forenspiel: Was bin ich?... aus der Edain-Mod
« Letzter Beitrag von Wurm Morgoths am Heute um 17:56 »
Bist du bei Gondor ?
5
Sonstiges / Re: Forenspiel: Was bin ich?... aus der Edain-Mod
« Letzter Beitrag von Eomer der Verbannte am Heute um 17:52 »
Bist du steuerbar?
6
I suggest leave the shotcut path alone and create your own .big file. you name the big file something like ______zmymod (to make sure it is loaded last). in this big file you then place all your edited ini and inc files (the path must be right ofc). in your example the file path of your gamedata.inc in the big file would be:


this file goes into where all the other edain files are and you are ready to go. and if you want to deactivate your mod simply remove this file. best way if you want to mod IMO  :)
7
Let's see if I understood well: did you create a copy of your edain_data.big file or did you change the existing one?
In case you created a copy, is it alphabetically placed before or after the original file? Because if it's placed after, the game will ignore your file
8
Sonstiges / Re: Forenspiel: Was bin ich?... aus der Edain-Mod
« Letzter Beitrag von Firímar am Heute um 17:34 »
Bist du Gut?

Wie viel Zeit kann man eigentlich haben, um all diese Spoiler zu öffnen?  [ugly]
9
RPG Library / Re: The White Council
« Letzter Beitrag von Walküre am Heute um 17:29 »
SARUMAN: ''Well, Lord of this merry valley, I fear this council approaches to its end. Naturally, albeit opposing views and deliberations concerning what ought to be done for the matter which is the subject of our parlaying, I shall take a definitive decision, for time should not be wasted in futile quarrelling of any sort; this is only to weaken the bonds existing among us and hamper the mission we are supposed to accomplish.

My line is plain to grasp and see: no army or expeditionary force will be given consent to attack the eerie fortress of Mirkwood. We don't dispose of enough evidences and I believe that patience will be rewarded, in that the enemy is to be forced to unveil his schemes at the very late hour. Then, only then, are we to close this chapter. Should the Enemy be ready for an assault of any kind, we will be resolute and firm in the response. Our might is to be mobilised and we shall counter-attack against all who seek to harm or destroy the equilibrium we have built through much toil and tinkering of ours. I deem useless and counter-productive all plans that entail a sudden strike, now, for there is no risk that the One Ring could be in the hands of Sauron once again. As I told you, regardless of the stubbornness of some of this assembly, the Ruling Ring was lost in the waters of the Anduin, carried away by the river unto the broad seas of the world. None will ever boast its possession and mankind may thus feel relieved. Bragging about sham threats is not to avail our mission. I feel like adopting a patient strategy. One should not hurry; we need the proper wit and sharp intelligence to go through problems. We cannot reveal ourselves in such a manner. The reason why I was obliged to object to similar propositions. We are meant to solve issues; we can't fuel the fire and spread disorder to the world. This is my last judgement.

Yet, I am not adamant in my choice and alien to the thoughts of the other members of this council. I decree that the borders of the southern woods of Mirkwood be guarded and patrolled. The Lady of Light, if she wishes to partake in the defence, could strengthen the control of the river and of those adjacent forests. Be it clear, we are to observe and watch over Dol Guldur. An adequate distance ought to be between us and our opponents. No clashes or incidents. We will conduct ourselves as guardians. From my part, my servants will be appointed to the surveillance of the eastern borders of Mirkwood, north of the Golden Wood, where the grand contest against Goblins took place in past times. Those at my orders will conduct inspections and report anything to me. I won't remain enclosed and locked in my tower. Idleness is not to guide my principles and ever-aware of the world's happenings I will be. Are you content? Are you content with this ultimate resolution? A proper compromise that suits our needs. I hope it will be just and enough, in order to placate doubts and dubious minds who keep on questioning my authority.''
10
Sonstiges / Re: Forenspiel: Was bin ich?... aus der Edain-Mod
« Letzter Beitrag von Eomer der Verbannte am Heute um 16:50 »
Bist du Gut?

Dol Amroth und Gondor [ugly]? (Das gehört nicht zu Frage, sondern zum Spoiler)
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